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Interactive Content with ARKit: Version 1.2, 2018年02月15日
Add support for ARKit 1.5 This sample code demonstrates an interactive augmented reality experience using SceneKit and ARKit. Signed-off-by: Liu Lantao <liulantao@gmail.com>
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‎InteractiveContent/.gitignore‎

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.DS_Store
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# Xcode
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build/*
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*/build/*
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*/**/build/*
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*.mode1
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*.pbxuser
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*.perspective
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!default.perspectivev3
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!default.pbxuser
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*.mode1v3
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!default.mode1v3
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*.mode2v3
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!default.mode2v3
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*.perspectivev3
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!default.perspectivev3
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*.xcworkspace
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!default.xcworkspace
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xcuserdata
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profile
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*.moved-aside
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# Generated files
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VersionX-revision.h
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# build products
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build/
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*.[oa]
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# version control files
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.hg
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.svn
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CVS
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# automatic backup files
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*~.nib
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*.swp
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*~
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*(Autosaved).rtfd/
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Backup[]of[]*.pages/
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Backup[]of[]*.key/
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Backup[]of[]*.numbers/
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//
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// SampleCode.xcconfig
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//
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// The `SAMPLE_CODE_DISAMBIGUATOR` configuration is to make it easier to build
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// and run a sample code project. Once you set your project's development team,
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// you'll have a unique bundle identifier. This is because the bundle identifier
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// is derived based on the 'SAMPLE_CODE_DISAMBIGUATOR' value. Do not use this
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// approach in your own projects—it's only useful for sample code projects because
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// they are frequently downloaded and don't have a development team set.
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SAMPLE_CODE_DISAMBIGUATOR=${DEVELOPMENT_TEAM}
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/*
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Copyright (C) 2018 Apple Inc. All Rights Reserved.
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See LICENSE.txt for this sample’s licensing information
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Abstract:
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App Delegate for the Interactive Content sample app.
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*/
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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}
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