-
Couldn't load subscription status.
- Fork 11
Suggestion: Dungeon metadata #43
-
This is a more open ended suggestion/conversation for some things that Hypixel Mod API could add to supplement the dungeon experience. A lot of these suggestions reside in the gray area, I know, but it's worth bringing up in conversation. Hypixel hasn't made any statement against the use of these features (that I'm aware of), and their use are very widespread (not just in the cheater communities).
Secret metadata
Some mods with secret waypoints may use similar cross-client communication to provide information about how many and which secrets have been obtained in each room. This is primarily used for the popular "Secret Waypoints".
- There isn't a super clean vanilla implementation for how to communicate this info due to the limited resolution of the dungeon map, but it is still useful to the player to decide which room they'd like to travel to next.
- This could/would also provide information about what specific room this is.
Puzzles
Puzzles generally take longer to complete then most other rooms, so a lot of the clear revolves around understanding where on the map to be and how much to prioritize entering each puzzle. I wanted to briefly talk about a puzzle-specific idea because of the importance of this room.
- A vanilla-friendly approach to improving the state of the dungeon map could be to associate a pixel-art to each puzzle room that would get replaced when the puzzle was completed with the normal checkmark(s). There's not really anything else that I think is appropriate to be done here (that I didn't mention above), but thought it was worth mentioning in this thread.
Score
The scoreboard does this already, but it assumes that you haven't completed blood/boss before you enter. This muddies the waters and makes a mod developer have to re-calculate this again on their own. This honestly is likely more appropriate as a bug report, but I think it's worth mentioning here.
Beta Was this translation helpful? Give feedback.