Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit 00fbf6b

Browse files
author
takuma-hmng8
committed
fix:types
1 parent 9693016 commit 00fbf6b

File tree

7 files changed

+29
-46
lines changed

7 files changed

+29
-46
lines changed

‎packages/use-shader-fx/build/use-shader-fx.js‎

Lines changed: 0 additions & 4 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

‎packages/use-shader-fx/build/use-shader-fx.js.map‎

Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

‎packages/use-shader-fx/build/use-shader-fx.umd.cjs‎

Lines changed: 24 additions & 28 deletions
Large diffs are not rendered by default.

‎packages/use-shader-fx/build/use-shader-fx.umd.cjs.map‎

Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

‎packages/use-shader-fx/package-lock.json‎

Lines changed: 2 additions & 2 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

‎packages/use-shader-fx/package.json‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
{
22
"name": "@funtech-inc/use-shader-fx",
3-
"version": "1.1.20",
3+
"version": "1.1.22",
44
"description": "⚡️ More FXs, Less GLSL",
55
"main": "./build/use-shader-fx.umd.cjs",
66
"module": "./build/use-shader-fx.js",

‎packages/use-shader-fx/src/fxs/3D/useWobble3D/useMaterial.ts‎

Lines changed: 0 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,6 @@ import transmission_pars_fragment from "./shaders/transmission_pars_fragment.gls
66
import transmission_fragment from "./shaders/transmission_fragment.glsl";
77
import { WOBBLE3D_PARAMS } from ".";
88
import { MaterialProps } from "../../types";
9-
import { DEFAULT_TEXTURE } from "../../../libs/constants";
109

1110
export class Wobble3DMaterial extends THREE.Material {
1211
uniforms!: {
@@ -17,10 +16,6 @@ export class Wobble3DMaterial extends THREE.Material {
1716
uWarpPositionFrequency: { value: number };
1817
uWarpTimeFrequency: { value: number };
1918
uWarpStrength: { value: number };
20-
// uIsWobbleMap: { value: boolean };
21-
// uWobbleMap: { value: THREE.Texture };
22-
// uWobbleMapStrength: { value: number };
23-
// uWobbleMapDistortion: { value: number };
2419
uColor0: { value: THREE.Color };
2520
uColor1: { value: THREE.Color };
2621
uColor2: { value: THREE.Color };
@@ -66,10 +61,6 @@ const rewriteVertex = (vertex: string) => {
6661
uniform float uWarpPositionFrequency;
6762
uniform float uWarpTimeFrequency;
6863
uniform float uWarpStrength;
69-
// uniform bool uIsWobbleMap;
70-
// uniform sampler2D uWobbleMap;
71-
// uniform float uWobbleMapStrength;
72-
// uniform float uWobbleMapDistortion;
7364
attribute vec4 tangent;
7465
varying float vWobble;
7566
varying vec2 vPosition;

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /