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Releases: Evercoder/culori
v4.0.2
Bug fixes
- Changed XYZ <-> Oklab conversion matrices to match those used in the
css-color-4spec (#237, #249, #255) toGamut()throws a more useful error than simply crashing thenmodecolor space does not have lightness and chroma components (#261)- Changed reference component value ranges for
lab/lch/lab65/lch65to match CSS spec (#260)
Assets 2
v4.0.1
v4.0.0
Breaking changes
This release includes changes to how color strings are parsed, converted, and serialized, for better alignment to CSS specs:
- Clamp alpha to the
[0, 1]interval at parse-time. - Clamp L in
lab()/lch()to[0, 100], inoklab()/oklch()to[0, 1]at parse-time. - Correct numeric ranges in
hsl()andhwb()syntaxes from[0, 1]to[0, 100]. - Serialize missing components as
0in legacy syntaxes and asnonein modern syntaxes. - Use
0for missing components in all color space conversions and gamut mapping functions.
New features
- Adds the ICtCp color space, part of CSS Color HDR Module Level 1, with the name
itp; - Adds the ΔEITP color difference function as
differenceItp().
Fixes
- Make
averageAngle()always return in the[0, 360]interval; - Fix CIELUV (
luv) conversion forl = 0; - Allow CommonJS bare import
const culori = require('culori')(in addition to the previousculori/requireendpoint).
Assets 2
v3.3.0
New features
- Adds a third parameter to
clampChroma()to change the destination RGB gamut (#212, #213) - Adds the ability to bypass the JND part of the CSS Color Level 4 gamut mapping algorithm by passing
nullas thedeltacolor difference function (#212, #213) - Adds the
easingSmoothstepInverse()function (re: #207)
Bug fixes
- Updates the sRGB inverse transfer function to match the CSS spec (see w3c/csswg-drafts#9467)
Assets 2
v3.2.0
New features
Adds helper functions to interpolate values bilinearly (blerp()) and trilinearly (trilerp()). These are the extensions of linear interpolation (lerp()) to two and three dimensions, respectively. (Re: #207)
Assets 2
v3.1.3
Bug fixes
Replace non-ASCII identifiers with ASCII equivalents for better compatibility with build tools. (#205, thanks @VojtechVidra!)
Assets 2
v3.1.2
v3.1.1
Bug fixes
Fixes an error in the parser that caused it to choke on malformed colors such as oklch(70% 0..1 156) (#204, thanks for reporting @raidenmiro)
Assets 2
v3.1.0
New features
This release introduces new gamut-related functions:
inGamut(mode)returns a function with which to check that a color is within the gamut of themodecolor space (#161); similar todisplayable(), but for any RGB-based color space.clampGamut(mode)returns a function with which to clip a color to the gamut of themodecolor space; similar toclampRgb()but for any RGB-based color space.toGamut(mode, ...)returns a function to gamut-map a color to themodecolor space (#168); similar toclampChromabut for any RGB-based color space.
Bug fixes
Fixes mapper() function when mode = null (See #194, thanks @bijela-gora!)
Assets 2
v3.0.1
Bug fixes
- Fixed a typo that allowed
<hue>components in thecolor()syntax - Included
oklabandoklchas exports in theculori/cssbundle.
New features
- Added
unlerp()as the reverse oflerp()