|
13 | 13 | /*============================================================================== |
14 | 14 | Class : template (T context, D datas) |
15 | 15 | Extensions : |
16 | | - Aliases : Block, Levels |
| 16 | + Aliases : Block, LevelVector |
17 | 17 | Friends -> Component, CompressedStack |
18 | 18 | <- |
19 | 19 | ==============================================================================*/ |
@@ -47,17 +47,17 @@ template <class T, class D> class Signature { |
47 | 47 | Buffer<T, D> mBuffer; |
48 | 48 | }; |
49 | 49 |
|
50 | | -/* Derived types: Block and Levels */ |
| 50 | +/* Derived types: Block and LevelVector */ |
51 | 51 | // A Partially Compressed Block is composed of the signatures of its SubBlocks |
52 | 52 | template <class T, class D> using Block = std::vector<Signature<T, D>>; |
53 | 53 | template <class T, class D> Block<T, D> initBlock(int space); |
54 | 54 |
|
55 | | -// Each level of compressed Blocks (first and second) are stored in Levels |
56 | | -template <class T, class D> using Levels = std::vector<Block<T, D>>; |
57 | | -template <class T, class D> Levels<T, D> initLevels(int space, int depth); |
| 55 | +// Each level of compressed Blocks (first and second) are stored in LevelVector |
| 56 | +template <class T, class D> using LevelVector = std::vector<Block<T, D>>; |
| 57 | +template <class T, class D> LevelVector<T, D> initLevelVector(int space, int depth); |
58 | 58 |
|
59 | 59 | /*============================================================================== |
60 | | - Constructors : Signature, initBlock, initLevels |
| 60 | + Constructors : Signature, initBlock, initLevelVector |
61 | 61 | ==============================================================================*/ |
62 | 62 | template <class T, class D> |
63 | 63 | Signature<T, D>::Signature(int index, std::streampos position, |
@@ -93,8 +93,8 @@ template <class T, class D> Block<T, D> initBlock(int space) { |
93 | 93 | return block; |
94 | 94 | } |
95 | 95 |
|
96 | | -template <class T, class D> Levels<T, D> initLevels(int space, int depth) { |
97 | | - Levels<T, D> levels; |
| 96 | +template <class T, class D> LevelVector<T, D> initLevelVector(int space, int depth) { |
| 97 | + LevelVector<T, D> levels; |
98 | 98 | for (int lvl = 1; lvl < depth; lvl++) { |
99 | 99 | Block<T, D> block = initBlock<T, D>(space); |
100 | 100 | levels.push_back(block); |
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