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Commit 24f47a0

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Added additional information about the algorithm implementation
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‎README.md‎

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@@ -8,3 +8,7 @@ Important Details:
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2. In order to address the ties (nodes having the same F value in our (discovered) heap, then we prefer using that node whihc are closer to the goal node i.e. node having higher H value.)
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3. If the source/target node happens to be such a node which is not walkable, then the algorithm will return an empty path with a total cost of 0.
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4. This particular implementation will only work for 2D maps.
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5. In order to get more test cases, please refer to https://www.movingai.com/benchmarks/grids.html

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