1 /*
2 * Copyright (c) 2010 Niel van der Westhuizen <nielkie@gmail.com>
3 * Copyright (c) 2002 A'rpi
4 * Copyright (c) 1997-2001 ZSNES Team ( zsknight@zsnes.com / _demo_@zsnes.com )
5 *
6 * This file is part of FFmpeg.
7 *
8 * FFmpeg is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * FFmpeg is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with FFmpeg; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 */
22
23 /**
24 * @file
25 * Super 2xSaI video filter
26 * Ported from MPlayer libmpcodecs/vf_2xsai.c.
27 */
28
35
37 /* masks used for two pixels interpolation */
40
41 /* masks used for four pixels interpolation */
44
45 int bpp;
///< bytes per pixel, pixel stride for each (packed) pixel
48
49 #define GET_RESULT(A, B, C, D) ((A != C || A != D) - (B != C || B != D))
50
51 #define INTERPOLATE(A, B) (((A & hi_pixel_mask) >> 1) + ((B & hi_pixel_mask) >> 1) + (A & B & lo_pixel_mask))
52
53 #define Q_INTERPOLATE(A, B, C, D) ((A & q_hi_pixel_mask) >> 2) + ((B & q_hi_pixel_mask) >> 2) + ((C & q_hi_pixel_mask) >> 2) + ((D & q_hi_pixel_mask) >> 2) \
54 + ((((A & q_lo_pixel_mask) + (B & q_lo_pixel_mask) + (C & q_lo_pixel_mask) + (D & q_lo_pixel_mask)) >> 2) & q_lo_pixel_mask)
55
60 {
64 unsigned char *src_line[4];
65 const int bpp = sai->
bpp;
70
71 /* Point to the first 4 lines, first line is duplicated */
74 src_line[2] = src + src_linesize*
FFMIN(1, height-1);
75 src_line[3] = src + src_linesize*
FFMIN(2, height-1);
76
77 #define READ_COLOR4(dst, src_line, off) dst = *((const uint32_t *)src_line + off)
78 #define READ_COLOR3(dst, src_line, off) dst = AV_RL24 (src_line + 3*off)
79 #define READ_COLOR2(dst, src_line, off) dst = sai->is_be ? AV_RB16(src_line + 2 * off) : AV_RL16(src_line + 2 * off)
80
81 for (y = 0; y <
height; y++) {
83
84 dst_line[0] = dst + dst_linesize*2*
y;
85 dst_line[1] = dst + dst_linesize*(2*y+1);
86
87 switch (bpp) {
88 case 4:
93 break;
94 case 3:
99 break;
100 default:
105 }
106
107 for (x = 0; x <
width; x++) {
108 uint32_t product1a, product1b, product2a, product2b;
109
110 //--------------------------------------- B0 B1 B2 B3 0 1 2 3
111 // 4 5* 6 S2 -> 4 5* 6 7
112 // 1 2 3 S1 8 9 10 11
113 // A0 A1 A2 A3 12 13 14 15
114 //--------------------------------------
115 if (color[2][1] == color[1][2] && color[1][1] != color[2][2]) {
116 product2b = color[2][1];
117 product1b = product2b;
118 } else if (color[1][1] == color[2][2] && color[2][1] != color[1][2]) {
119 product2b = color[1][1];
120 product1b = product2b;
121 } else if (color[1][1] == color[2][2] && color[2][1] == color[1][2]) {
123
124 r +=
GET_RESULT(color[1][2], color[1][1], color[1][0], color[3][1]);
125 r +=
GET_RESULT(color[1][2], color[1][1], color[2][0], color[0][1]);
126 r +=
GET_RESULT(color[1][2], color[1][1], color[3][2], color[2][3]);
127 r +=
GET_RESULT(color[1][2], color[1][1], color[0][2], color[1][3]);
128
129 if (r > 0)
130 product1b = color[1][2];
131 else if (r < 0)
132 product1b = color[1][1];
133 else
135
136 product2b = product1b;
137 } else {
138 if (color[1][2] == color[2][2] && color[2][2] == color[3][1] && color[2][1] != color[3][2] && color[2][2] != color[3][0])
139 product2b =
Q_INTERPOLATE(color[2][2], color[2][2], color[2][2], color[2][1]);
140 else if (color[1][1] == color[2][1] && color[2][1] == color[3][2] && color[3][1] != color[2][2] && color[2][1] != color[3][3])
141 product2b =
Q_INTERPOLATE(color[2][1], color[2][1], color[2][1], color[2][2]);
142 else
144
145 if (color[1][2] == color[2][2] && color[1][2] == color[0][1] && color[1][1] != color[0][2] && color[1][2] != color[0][0])
146 product1b =
Q_INTERPOLATE(color[1][2], color[1][2], color[1][2], color[1][1]);
147 else if (color[1][1] == color[2][1] && color[1][1] == color[0][2] && color[0][1] != color[1][2] && color[1][1] != color[0][3])
148 product1b =
Q_INTERPOLATE(color[1][2], color[1][1], color[1][1], color[1][1]);
149 else
151 }
152
153 if (color[1][1] == color[2][2] && color[2][1] != color[1][2] && color[1][0] == color[1][1] && color[1][1] != color[3][2])
155 else if (color[1][1] == color[2][0] && color[1][2] == color[1][1] && color[1][0] != color[2][1] && color[1][1] != color[3][0])
157 else
158 product2a = color[2][1];
159
160 if (color[2][1] == color[1][2] && color[1][1] != color[2][2] && color[2][0] == color[2][1] && color[2][1] != color[0][2])
162 else if (color[1][0] == color[2][1] && color[2][2] == color[2][1] && color[2][0] != color[1][1] && color[2][1] != color[0][0])
164 else
165 product1a = color[1][1];
166
167 /* Set the calculated pixels */
168 switch (bpp) {
169 case 4:
170 AV_WN32A(dst_line[0] + x * 8, product1a);
171 AV_WN32A(dst_line[0] + x * 8 + 4, product1b);
172 AV_WN32A(dst_line[1] + x * 8, product2a);
173 AV_WN32A(dst_line[1] + x * 8 + 4, product2b);
174 break;
175 case 3:
176 AV_WL24(dst_line[0] + x * 6, product1a);
177 AV_WL24(dst_line[0] + x * 6 + 3, product1b);
178 AV_WL24(dst_line[1] + x * 6, product2a);
179 AV_WL24(dst_line[1] + x * 6 + 3, product2b);
180 break;
181 default: // bpp = 2
183 AV_WB32(dst_line[0] + x * 4, product1a | (product1b << 16));
184 AV_WB32(dst_line[1] + x * 4, product2a | (product2b << 16));
185 } else {
186 AV_WL32(dst_line[0] + x * 4, product1a | (product1b << 16));
187 AV_WL32(dst_line[1] + x * 4, product2a | (product2b << 16));
188 }
189 }
190
191 /* Move color matrix forward */
192 color[0][0] = color[0][1]; color[0][1] = color[0][2]; color[0][2] = color[0][3];
193 color[1][0] = color[1][1]; color[1][1] = color[1][2]; color[1][2] = color[1][3];
194 color[2][0] = color[2][1]; color[2][1] = color[2][2]; color[2][2] = color[2][3];
195 color[3][0] = color[3][1]; color[3][1] = color[3][2]; color[3][2] = color[3][3];
196
197 if (x < width - 3) {
198 x += 3;
199 switch (bpp) {
200 case 4:
205 break;
206 case 3:
211 break;
212 default: /* case 2 */
217 }
218 x -= 3;
219 }
220 }
221
222 /* We're done with one line, so we shift the source lines up */
223 src_line[0] = src_line[1];
224 src_line[1] = src_line[2];
225 src_line[2] = src_line[3];
226
227 /* Read next line */
228 src_line[3] = src_line[2];
229 if (y < height - 3)
230 src_line[3] += src_linesize;
231 } // y loop
232 }
233
235 {
242 };
243
245 return 0;
246 }
247
249 {
251
257
262 break;
263
274 break;
275
286 break;
287 }
288
289 return 0;
290 }
291
293 {
295
296 outlink->
w = inlink->
w*2;
297 outlink->
h = inlink->
h*2;
298
301 inlink->
w, inlink->
h, outlink->
w, outlink->
h);
302
303 return 0;
304 }
305
307 {
310 if (!outpicref) {
313 }
315 outpicref->
width = outlink->
w;
316 outpicref->
height = outlink->
h;
317
320 inlink->
w, inlink->
h);
321
324 }
325
327 {
332 },
333 { NULL }
334 };
335
337 {
341 },
342 { NULL }
343 };
344
346 .
name =
"super2xsai",
347 .description =
NULL_IF_CONFIG_SMALL(
"Scale the input by 2x using the Super2xSaI pixel art algorithm."),
350 .
inputs = super2xsai_inputs,
352 };