Version: 2021.3
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언어: 한국어

ProfilerCategory

struct in Unity.Profiling

매뉴얼로 전환

설명

Use to specify category for instrumentation Profiler markers.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }

See Also: ProfilerMarker.

정적 변수

Ai AI and NavMesh Profiler category.
Animation Animation Profiler category.
Audio Audio system Profiler category.
FileIO File IO Profiler category.
Gui UI Profiler category.
Input Input system Profiler category.
Internal Internal Unity systems Profiler category.
Lighting Global Illumination Profiler category.
Loading Loading system Profiler category.
Memory Memory allocation Profiler category.
Network Networking system Profiler category.
Particles Particle system Profiler category.
Physics Physics system Profiler category.
Render Rendering system Profiler category.
Scripts Generic C# code Profiler category.
Video Video system Profiler category.
VirtualTexturing Virtual Texturing system Profiler category.
Vr VR systen Profiler category.

변수

Color Gets Profiler category color.
Name Gets Profiler category name.

생성자

ProfilerCategory Use to construct ProfilerCategory by category name.

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