Use to specify category for instrumentation Profiler markers.
using Unity.Profiling;
public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");
public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }
See Also: ProfilerMarker.