Version: 2021.3
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StreamingController

class in UnityEngine

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다음으로부터 상속:Behaviour

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설명

A StreamingController controls the streaming settings for an individual camera location.

The StreamingController component is used to control texture streaming settings for a camera location. This component supports the preloading of textures in advance of a Camera becoming enabled. See SetPreloading

The QualitySettings.streamingMipmapsFeature must be enabled and active for this feature to work.

The Camera is not considered for texture streaming when this component is disabled. When this component is enabled the Camera is considered for texture streaming if the Camera is enabled or the StreamingController is in the preloading state.

A mipmap bias can be applied for texture streaming calculations. See streamingMipmapBias for details.

See Also: camera component.

변수

streamingMipmapBias Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.

Public 함수

CancelPreloading Abort preloading.
IsPreloading Used to find out whether the StreamingController is currently preloading texture mipmaps.
SetPreloading Initiate preloading of streaming data for this camera.

상속된 멤버

변수

enabled Enabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabled Reports whether a GameObject and its associated Behaviour is active and enabled.
gameObject The game object this component is attached to. A component is always attached to a game object.
tag The tag of this game object.
transform The Transform attached to this GameObject.
hideFlags Should the object be hidden, saved with the Scene or modifiable by the user?
name The name of the object.

Public 함수

BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Checks the GameObject's tag against the defined tag.
GetComponent Returns the component of type if the GameObject has one attached.
GetComponentInChildren Returns the Component of type in the GameObject or any of its children using depth first search.
GetComponentInParent Returns the Component of type in the GameObject or any of its parents.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children using depth first search. Works recursively.
GetComponentsInParent Returns all components of Type type in the GameObject or any of its parents.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
TryGetComponent Gets the component of the specified type, if it exists.
GetInstanceID Gets the instance ID of the object.
ToString Returns the name of the object.

정적 함수

Destroy Removes a GameObject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Do not destroy the target Object when loading a new Scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Gets a list of all loaded objects of Type type.
Instantiate Clones the object original and returns the clone.

연산자

bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares two object references to see if they refer to the same object.

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