Constant Force adds constant forces to a Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary . This is useful for GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. Glossary . This is useful for GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary movement that accelerates over time.
If you add a Constant Force component to a GameObject that does not have a Rigidbody, Unity automatically creates and adds a Rigidbody to the same GameObject.
For more details, see Apply constant force to a Rigidbody.
For all values, a higher value produces a stronger force, which in turn produces a faster initial velocity.
| Property: | Function: |
|---|---|
| Force | Define the direction of the linear force. The XYZ vectors refer to the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary ’s global axes. |
| Relative Force | Define the direction of the linear force. The XYZ vectors refer to the Rigidbody’s local axes. |
| Torque | Define the global axes that the Rigidbody rotates around. |
| Relative Torque | Define the local axes that the Rigidbody rotates around. |
ConstantForce