[フレーム]
Legacy Documentation: Version 2017.2 (Go to current version)
Language: English
Movie Texture
Texture arrays
Other Versions
Cannot access other versions offline!

3D Textures

Switch to Scripting

3D Textures can only be created from script. The following snippet creates 3D texture where each axis X, Y and Z corresponds to the colour values red, green and blue.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Example : MonoBehaviour
{
 Texture3D texture;
 void Start ()
 {
 texture = CreateTexture3D (256);
 }
 Texture3D CreateTexture3D (int size)
 {
 Color[] colorArray = new Color[size * size * size];
 texture = new Texture3D (size, size, size, TextureFormat.RGBA32, true);
 float r = 1.0f / (size - 1.0f);
 for (int x = 0; x < size; x++) {
 for (int y = 0; y < size; y++) {
 for (int z = 0; z < size; z++) {
 Color c = new Color (x * r, y * r, z * r, 1.0f);
 colorArray[x + (y * size) + (z * size * size)] = c;
 }
 }
 }
 texture.SetPixels (colorArray);
 texture.Apply ();
 return texture;
 }
 
}

Did you find this page useful? Please give it a rating:

Thanks for rating this page!

What kind of problem would you like to report?

Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.

Thanks for letting us know! This page has been marked for review based on your feedback.

If you have time, you can provide more information to help us fix the problem faster.

Provide more information

Movie Texture
Texture arrays
Copyright © 2017 Unity Technologies. Publication: 2017.2-001U. Built: 2017年12月08日.

AltStyle によって変換されたページ (->オリジナル) /