Polygon Tiling Examples

Table of Contents

Uniform tilings

Non-uniform tilings

Several uniform regular polygon tiling patterns can be achieved by use of grid.pattern_regular_polygon() plus occasionally grid.polygon() to set a background color. This vignette highlights several such tiling patterns plus a couple notable non-uniform tiling patterns.

 library("grid")
 library("gridpattern")
add_borders <-function() {
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.rect(gp = gpar(fill = NA, col = "white", lwd = 6))
 popViewport()
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.rect(gp = gpar(fill = NA, col = "white", lwd = 6))
 popViewport()
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.rect(gp = gpar(fill = NA, col = "white", lwd = 6))
 popViewport()
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.rect(gp = gpar(fill = NA, col = "white", lwd = 6))
 popViewport()
}
x_sq <-c(0, 0, 1, 1)
y_sq <-c(0, 1, 1, 0)
 # colorblind accessible scheme https://jfly.uni-koeln.de/color/
blue <-grDevices::rgb(0.35, 0.70, 0.90)
yellow <-grDevices::rgb(0.95, 0.90, 0.25)
red <-grDevices::rgb(0.80, 0.40, 0.00)
green <-grDevices::rgb(0.00, 0.60, 0.50)
orange <-grDevices::rgb(0.90, 0.60, 0.00)

Uniform tilings

Triangular tiling

When we consider the background to be a triangle fill color we can straight-forwardly achieve several of the uniform colorings of a triangular tiling using the "convex3" shape with the "hex" grid.

grid.triangular_tiling <-function(...) {
 grid.pattern_regular_polygon(..., shape = "convex3", density = 1, grid = "hex",
 spacing = 0.2, angle = 0, rot = 180)
}
 # 1 color uniform triangular tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = yellow, col = "black")
 grid.triangular_tiling(gp = gp)
 popViewport()
 
 # 2 color uniform triangular tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.triangular_tiling(gp = gp)
 popViewport()
 
 # 3 color uniform triangular tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = c(blue, red), col = "black")
 grid.triangular_tiling(gp = gp)
 popViewport()
 
 # 4 color uniform triangular tiling
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = c(red, blue, green), col = "black")
 grid.triangular_tiling(gp = gp)
 popViewport()
 add_borders()

Four different uniform colorings of a triangular tiling

Square tiling

We can achieve the nine non-staggered uniform colorings of a square tiling using the "square" shape and the appropriate "type" (and perhaps "subtype").

 # 2 color uniform square tiling (1212)
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = c(yellow, red), col = "black")
 grid.pattern_regular_polygon(shape = "square", density = 1, 
 spacing = 0.2, angle = 0, gp = gp)
 popViewport()
 # 2 color uniform square tiling (1122)
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = c(yellow, red), col = "black")
 grid.pattern_regular_polygon(shape = "square", density = 1, type = "horizontal",
 spacing = 0.2, angle = 0, gp = gp)
 popViewport()
 # 3 color uniform square tiling (1213)
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = c(yellow, red, blue), col = "black")
 grid.pattern_regular_polygon(shape = "square", density = 1,
 spacing = 0.2, angle = 0, gp = gp)
 popViewport()
 # 4 color uniform square tiling (1234)
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = c(yellow, red, blue, green), col = "black")
 grid.pattern_regular_polygon(shape = "square", density = 1,
 spacing = 0.2, angle = 0, gp = gp)
 popViewport()
 add_borders()

Four different uniform colorings of a square tiling

Hexagonal tiling

We can achieve all the uniform colorings of a hexagonal tiling using the "convex6" shape with the "hex" grid and the appropriate "type". Replacing the "convex6" shape with an appropriately scaled "star6" shape results in a uniform tiling using star polygons.

grid.hexagonal_tiling <-function(..., shape = "convex6", spacing = 0.2) {
 scale <-star_scale(6, 30)
 grid.pattern_regular_polygon(..., shape = shape, density = 1, grid = "hex",
 spacing = spacing, scale = scale, angle = 0)
}
 # 1 color uniform hexagonal tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = "black")
 grid.hexagonal_tiling(gp = gp)
 popViewport()
 
 # One of several 2 color uniform hexagonal tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = c(red, yellow), col = "black")
 grid.hexagonal_tiling(gp = gp)
 popViewport()
 
 # 3 color uniform hexagonal tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = c(yellow, red, blue), col = "black")
 grid.hexagonal_tiling(gp = gp)
 popViewport()
 
 # (4.6_{π/6})^3
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.hexagonal_tiling(shape = "star6", spacing = 0.3, gp = gp)
 popViewport()
 add_borders()

Four different uniform colorings of a hexagonal tiling

Elongated triangular tiling

We can achieve the uniform colorings of a elongated triangular tiling using the "elongated_triangle" grid and the "convex4" and "convex3" shapes.

grid.elongated_triangular_tiling <-function(...) {
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
 grid.pattern_regular_polygon(..., shape = rep(c("convex4", "convex3"), each = 2), 
 density = rep(c(1.41, 1.15), each = 2), 
 grid = "elongated_triangle",
 type = "square_tiling", subtype = "3412",
 spacing = 0.2, angle = 0, 
 rot = rep(c(45, 0), each = 2))
}
 # 1 color elongated triangular tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = "black")
 grid.elongated_triangular_tiling(gp = gp)
 popViewport()
 
 # 2 color elongated triangular tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = c(red, red, yellow, yellow), col = "black")
 grid.elongated_triangular_tiling(gp = gp)
 popViewport()
 
 # 3 color elongated triangular tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = c(red, blue, yellow, yellow), col = "black")
 grid.elongated_triangular_tiling(gp = gp)
 popViewport()
 add_borders()

Three different uniform colorings of an elongated triangular tiling

Snub square tiling

We can achieve the two uniform colorings of a snub square tiling using a "star4" shape and a "convex4" shape.

grid.snub_square <-function(..., gp_sq, gp_sq2 = gp_sq, gp_tri = gp_sq) {
 scale_star <-star_scale(4, 90 +60, external = TRUE)
 grid.polygon(x_sq, y_sq, gp = gp_sq)
 grid.pattern_regular_polygon(shape = "star4", scale = scale_star,
 angle = 0, rot = 15, spacing = 0.2,
 density = 1.4, gp = gp_tri)
 grid.pattern_regular_polygon(shape = "convex4", scale = scale_star,
 angle = 0, rot = 60, spacing = 0.2,
 density = scale_star *1.4, gp = gp_sq2)
}
 
 # 2 color uniform snub square tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp_y <-gpar(fill = yellow, col = "black")
gp_r <-gpar(fill = red, col = "black")
 grid.snub_square(gp_sq = gp_y, gp_tri = gp_r)
 popViewport()
 
 # 3 color uniform snub square tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp_b <-gpar(fill = blue, col = "black")
 grid.snub_square(gp_sq = gp_r, gp_sq2 = gp_b, gp_tri = gp_y)
 popViewport()
 
 # 1 color uniform hexagonal tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.snub_square(gp_sq = gp_y)
 popViewport()
 
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 popViewport()
 add_borders()

Three different uniform colorings of a snub square tiling

Truncated square tiling

We can achieve the two uniform colorings of a truncated square tiling using the "convex8" shape rotated 22.5 degrees. Adding in an extra (possibly alternating) "star8" shape results in a uniform tiling using star polygons.

 # 2 color uniform truncated square tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = red, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = yellow, col = "black")
 grid.pattern_regular_polygon(shape = "convex8", density = 1.082, rot = 22.5, 
 angle = 0, spacing = 0.3, gp = gp)
 popViewport()
 
 # 3 color uniform truncated square tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = blue, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = c(red, yellow), col = "black")
 grid.pattern_regular_polygon(shape = "convex8", density = 1.082, rot = 22.5, 
 angle = 0, spacing = 0.3, gp = gp)
 popViewport()
 
 # 3 color uniform truncated square tiling with star
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = red, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = yellow, col = "black")
 grid.pattern_regular_polygon(shape = "convex8", density = 1.082, rot = 22.5, 
 angle = 0, spacing = 0.3, gp = gp)
gp <-gpar(fill = orange, col = "black")
scale <-star_scale(8, 60, external = TRUE)
 grid.pattern_regular_polygon(shape = "star8", density = 1.082, rot = 22.5, 
 angle = 0, scale = scale, spacing = 0.3, gp = gp)
 popViewport()
 
 # 4 color uniform truncated square tiling with an alternating star
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = blue, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = c(red, yellow), col = "black")
 grid.pattern_regular_polygon(shape = "convex8", density = 1.082, rot = 22.5, 
 angle = 0, spacing = 0.3, gp = gp)
gp <-gpar(fill = orange, col = c("black"))
 grid.pattern_regular_polygon(shape = c("null", "star8"), 
 density = 1.082, rot = 22.5, 
 angle = 0, scale = scale, spacing = 0.3, gp = gp)
 popViewport()
 add_borders()

Four different uniform colorings of a truncated square tiling

Truncated hexagonal tiling

We can achieve a truncated hexagonal tiling using the "convex12" shape with a 15 degree rotation in a "hex_circle" grid. The related "star12" variations are fun tilings as well.

 # 2 color uniform truncated hexagonal tiling
grid.truncated_hexagonal_tiling <-function(..., shape = "convex12") {
 scale <-star_scale(12, 60, external = TRUE)
 grid.pattern_regular_polygon(..., shape = shape, density = 1.034, spacing = 0.3,
 angle = 0, rot = 15, scale = scale, 
 grid = "hex_circle")
}
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = red, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = yellow, col = "black")
 grid.truncated_hexagonal_tiling(gp = gp)
 popViewport()
 
 # Add in a "convex12" star within
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = red, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = yellow, col = "black")
 grid.truncated_hexagonal_tiling(gp = gp)
gp <-gpar(fill = blue, col = "black")
 grid.truncated_hexagonal_tiling(gp = gp, shape = "star12")
 popViewport()
 add_borders()

A truncated hexagonal tiling and a related 'star12' variation

Trihexagonal tiling

We can achieve one of the uniform colorings of a trihexagonal tiling using the "convex6" shape with a "hex_circle" grid and rotating the shape 30 degrees.

There are topologically equivalent tilings using the "star6", "star3", and "convex3" shapes that also provides an interesting tiling effect.

grid.trihexagonal_tiling <-function(..., shape = "convex6", density = 1) {
 grid.pattern_regular_polygon(..., shape = shape, density = density, grid = "hex_circle",
 spacing = 0.2, rot = 30, angle = 0)
}
 # 2 color uniform trihexagonal tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = yellow, col = "black")
 grid.trihexagonal_tiling(gp = gp)
 popViewport()
 
 # 'star6' trihexagonal tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
scale <-star_scale(6, 120, external = TRUE)
 grid.trihexagonal_tiling(shape = "star6", scale = scale, gp = gp)
 popViewport()
 
 # 'star3' trihexagonal tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
scale <-star_scale(3, 30)
 grid.trihexagonal_tiling(shape = "star3", scale = scale, density=1.57, gp = gp)
 popViewport()
 
 # 'convex3' trihexagonal tiling
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
 grid.trihexagonal_tiling(shape = "convex3", density=1.33, gp = gp)
 popViewport()
 add_borders()

A trihexagonal tiling plus 'star6', 'star3', and 'convex3' variations

Snub trihexagonal tiling

We can achieve the one uniform colorings of a snub (tri)hexagonal tiling using a "star6" shape and a "convex6" shape.

grid.snub_trihexagonal <-function(..., gp_tri, gp_tri2 = gp_tri, gp_hex = gp_tri) {
 scale_star <-star_scale(6, 60 +60, external = TRUE)
 grid.polygon(x_sq, y_sq, gp = gp_tri)
 grid.pattern_regular_polygon(shape = "star6", scale = scale_star,
 grid = "hex_circle",
 angle = 0, rot = 19, spacing = 0.2,
 density = 1.305, gp = gp_tri2)
 grid.pattern_regular_polygon(shape = "convex6", grid = "hex_circle",
 angle = 0, rot = 19 +30, spacing = 0.2,
 density = scale_star *1.305, gp = gp_hex)
}
 
 # 3 color uniform snub square tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp_y <-gpar(fill = yellow, col = "black")
gp_r <-gpar(fill = red, col = "black")
gp_b <-gpar(fill = blue, col = "black")
 grid.snub_trihexagonal(gp_tri = gp_b, gp_tri2 = gp_r, gp_hex = gp_y)
 popViewport()
 
 # 2 color snub trihexagonal tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.snub_trihexagonal(gp_tri = gp_y, gp_hex = gp_r)
 popViewport()
 
 # 1 color snub trihexagonal tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.snub_trihexagonal(gp_tri = gp_y)
 popViewport()
 
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 popViewport()
 add_borders()

Three different colorings of a snub trihexagonal tiling

Truncated trihexagonal

By carefully using grid.pattern_stripe() it is possible to achieve the truncated trihexagonal tiling.

 # truncated trihexagonal
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.42, spacing = 0.3,
 angle = 0, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.42, spacing = 0.3, 
 angle = -60, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.42, spacing = 0.3, 
 angle = 60, gp = gp)
gp <-gpar(fill = blue, col = "black")
 grid.pattern_regular_polygon(shape = "convex6", grid = "hex_circle", 
 density = 0.75, spacing = 0.3, angle = 0, gp = gp)
 popViewport()
 
 # truncated trihexagonal with 5 colors
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = green, col = NA))
gp <-gpar(fill = orange, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.42, spacing = 0.3, 
 angle = 0, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.42, spacing = 0.3, 
 angle = -60, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.42, spacing = 0.3, 
 angle = 60, gp = gp)
gp <-gpar(fill = c(yellow, red, blue), col = "black")
 grid.pattern_regular_polygon(shape = "convex6", grid = "hex_circle", 
 density = 0.75, spacing = 0.3, angle = 0, gp = gp)
 popViewport()
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 popViewport()
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 popViewport()
 add_borders()

Two different colorings of a truncated trihexagonal tiling

Rhombitrihexagonal tiling

By carefully using grid.pattern_stripe() it is also possible to achieve the rhombitrihexagonal tiling. There are also variant tilings where we add in "star12" polygons.

 # rhombitrihexagonal
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = 0, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = -60, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = 60, gp = gp)
gp <-gpar(fill = blue, col = "black")
 grid.pattern_regular_polygon(shape = "convex12", grid = "hex_circle", rot = 15,
 density = 0.82, spacing = 0.3, angle = 0, gp = gp)
 popViewport()
 
 # rhombitrihexagonal with 5 colors
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = green, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = 0, gp = gp)
gp <-gpar(fill = yellow, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = -60, gp = gp)
gp <-gpar(fill = blue, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = 60, gp = gp)
gp <-gpar(fill = orange, col = "black")
 grid.pattern_regular_polygon(shape = "convex12", grid = "hex_circle", rot = 15,
 density = 0.82, spacing = 0.3, angle = 0, gp = gp)
 popViewport()
 
 # 3.4.6.3.12* rhombitrihexagonal plus star
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = 0, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = -60, gp = gp)
 grid.pattern_stripe(grid = "hex_circle", density = 0.25, spacing = 0.3, 
 angle = 60, gp = gp)
gp <-gpar(fill = blue, col = "black")
 grid.pattern_regular_polygon(shape = "convex12", grid = "hex_circle", rot = 15,
 density = 0.82, spacing = 0.3, angle = 0, gp = gp)
gp <-gpar(fill = green, col = "black")
scale <-star_scale(12, 30)
 grid.pattern_regular_polygon(shape = "star12", grid = "hex_circle", rot = 15,
 density = 0.82, spacing = 0.3, angle = 0, gp = gp,
 scale = scale)
 popViewport()
 
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 popViewport()
 add_borders()

Two different colorings of a rhombitrihexagonal tiling plus a 'star12' variation

Additional uniform tilings with star polygons

Some additional uniform tilings with star polygons not shown above.

 # 12.12.4*
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = c(yellow, blue), col = "black")
 grid.pattern_regular_polygon(shape="convex12", rot=15, density=1.035, 
 angle=0, gp = gp, spacing=0.3)
 popViewport()
 
 # 12.3*.12.3*
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = c(yellow), col = "black")
 grid.pattern_regular_polygon(shape="convex12", density=1, grid = "hex_circle",
 angle=0, gp = gp, spacing=0.4)
 popViewport()
 
 # 4.4*.4**
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = c(yellow, blue), col = "black")
gp <-gpar(fill=yellow)
scale <-star_scale(4, 30)
 grid.pattern_regular_polygon(shape="star4", density=1.60, angle=0, scale=scale, 
 rot=-9.5, spacing=0.3, gp = gp)
 popViewport()
 
 # 3.3.8*.4**.8*
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
sp <-0.35
gp <-gpar(fill = red, col = "black")
 grid.pattern_regular_polygon(shape = "square", density = 1, angle = 0, 
 spacing = sp, gp = gp)
gp <-gpar(fill = yellow, col = "black")
scale <-star_scale(4, 60)
 grid.pattern_regular_polygon(shape = "star4", density = 1.14, rot = 45, 
 xoffset = sp /2, yoffset = sp /2,
 angle = 0, scale = scale, spacing = sp, gp = gp)
gp <-gpar(fill = blue, col = "black")
scale <-star_scale(8, 15)
 grid.pattern_regular_polygon(shape = "star8", density = 1.082, rot = 22.5, 
 angle = 0, scale = 0.30, spacing = sp, gp = gp)
 popViewport()
 add_borders()

Four uniform tilings with star polygons

 # 3.6*.6**
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = yellow, col = "black")
scale <-star_scale(6, 30)
 grid.pattern_regular_polygon(shape="star6", density=1.30, angle=0, scale=scale, rot=-22.0, 
 spacing=0.3, grid="hex", gp=gp)
 popViewport()
 
 # 4.6.4*.6
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = c(blue, red), col = "black")
scale <-star_scale(4, 120, external = TRUE)
 grid.pattern_regular_polygon(shape=c("star4", "convex4"), density=c(1.2, 0.8), 
 scale = scale, 
 spacing = 0.2, gp = gp, angle=45)
 popViewport()
 
 # 9.3.9.3*
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = blue, col = NA)
 grid.pattern_stripe(spacing = 0.4, density = 0.35, angle = 0,
 grid = "hex_circle", gp = gp, yoffset = 0.096)
gp <-gpar(fill = yellow, col = "black")
 grid.pattern_regular_polygon(shape = "convex9", density = 1.01, angle = 0, 
 grid = "hex_circle", spacing = 0.4, gp = gp)
 popViewport()
 
 # 8.4*.8.4*
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = red, col = NA))
gp <-gpar(fill = yellow, col = "black")
 grid.pattern_regular_polygon(shape = c("convex8", "null"), density = 1.41, 
 angle = 0, spacing = 0.2, gp = gp)
 popViewport()
 add_borders()

Four more uniform tilings with star polygons

 # 18.18.3*
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = blue, col = NA))
gp <-gpar(fill = c(red, yellow), col = "black")
 grid.pattern_regular_polygon(shape = "convex18", density = 1, 
 grid = "hex_circle", angle = 0,
 spacing = 0.2, gp = gp)
 popViewport()
 
 # Only uniform if you consider the larger squares to be four-pointed stars...
 # 4.8*.4**.8*
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = blue, col = NA))
gp <-gpar(fill = c(yellow, red), col = "black")
scale <-star_scale(8, 90, external = TRUE)
 grid.pattern_regular_polygon(shape = c("star8", "convex4"), scale = scale,
 density = c(1.53, 1.2), rot = c(22.5, 0), 
 angle = 0, spacing = 0.2, gp = gp)
 popViewport()
 add_borders()

Two more uniform tilings with star polygons

Non-uniform tilings

Herringbone tiling

We can achieve a herringbone tiling by using grid.pattern_weave() and particular "twill" weaves of the subtype "n/n(1)".

grid.herringbone_tiling <-function(..., subtype = "2/2(1)") {
 grid.pattern_weave(..., type = "twill", subtype = subtype, density = 1, 
 spacing = 0.1, angle = 45)
}
 # 1 color 2:1 herringbone 
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = "black")
 grid.herringbone_tiling(gp = gp)
 popViewport()
 
 # 2 color 2:1 herringbone
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = "black")
 grid.herringbone_tiling(gp = gp, fill2 = red)
 popViewport()
 
 # 1 color 3:1 herringbone
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = "black")
 grid.herringbone_tiling(gp = gp, subtype = "3/3(1)")
 popViewport()
 
 # 2 color 3:1 herringbone
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = "black")
 grid.herringbone_tiling(gp = gp, fill2 = red, subtype = "3/3(1)")
 popViewport()
 add_borders()

Four different herringbone tilings

Pythagorean tiling

We can get a Pythagorean tiling by setting a background color and rotating "convex4" shapes

grid.pythagorean_tiling <-function(...) {
 grid.pattern_regular_polygon(..., shape = "convex4", density = 1.222, 
 rot = 15, spacing = 0.2, angle = -15)
}
 # 1 color Pythagorean tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = yellow, col = "black")
 grid.pythagorean_tiling(gp = gp)
 popViewport()
 
 # 2 color Pythagorean tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = red, col = "black")
 grid.pythagorean_tiling(gp = gp)
 popViewport()
 
 # 3 color Pythagorean tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = c(blue, red), col = "black")
 grid.pythagorean_tiling(gp = gp)
 popViewport()
 
 # 4 color Pythagorean tiling
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.polygon(x_sq, y_sq, gp = gpar(fill = yellow, col = NA))
gp <-gpar(fill = c(red, blue, green), col = "black")
 grid.pythagorean_tiling(gp = gp)
 popViewport()
 add_borders()

Four different colorings of a Pythagorean tiling

Rhombille tiling

We can get a rhombille tiling by using the "rhombille_rhombus" shape:

grid.rhombille_tiling <-function(gp1, gp2 = gp1, gp3 = gp2) {
 grid.pattern_regular_polygon(shape = "rhombille_rhombus", density = 1,
 angle = 0, rot = -120, spacing = 0.2,
 grid = "hex", gp = gp3)
 grid.pattern_regular_polygon(shape = "rhombille_rhombus", density = 1,
 angle = 0, rot = 120, spacing = 0.2,
 grid = "hex", gp = gp2)
 grid.pattern_regular_polygon(shape = "rhombille_rhombus", density = 1,
 angle = 0, rot = 0, spacing = 0.2,
 grid = "hex", gp = gp1)
}
gp1 <-gpar(fill = yellow, col = "black")
gp2 <-gpar(fill = blue, col = "black")
gp3 <-gpar(fill = red, col = "black")
 # 1 color rhombille tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.rhombille_tiling(gp1)
 popViewport()
 # 2 color rhombille tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.rhombille_tiling(gp1, gp2)
 popViewport()
 # 3 color rhombille tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.rhombille_tiling(gp1, gp2, gp3)
 popViewport()
 add_borders()

Three different colorings of a rhombille tiling

Tetrakis square tiling

We can get a tetrakis square tiling by using the "tetrakis_left" and "tetrakis_right" shapes:

grid.tetrakis_tiling <-function(gp1, gp2 = gp1, gp3 = gp2, gp4 = gp1) {
 grid.pattern_regular_polygon(shape = "tetrakis_left", density = 1, 
 angle = 0, rot=0, gp = gp1, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_left", density = 1, 
 angle = 0, rot=90, gp = gp4, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_left", density = 1,
 angle = 0, rot=180, gp = gp1, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_left", density = 1,
 angle = 0, rot=270, gp = gp4, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_right", density = 1,
 angle = 0, rot=0, gp = gp2, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_right", density = 1,
 angle = 0, rot=90, gp = gp3, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_right", density = 1,
 angle = 0, rot=180, gp = gp2, spacing = 0.25)
 grid.pattern_regular_polygon(shape = "tetrakis_right", density = 1,
 angle = 0, rot=270, gp = gp3, spacing = 0.25)
 
}
gp1 <-gpar(fill = yellow, col = "black")
gp2 <-gpar(fill = blue, col = "black")
gp3 <-gpar(fill = red, col = "black")
gp4 <-gpar(fill = green, col = "black")
 # 1 color tetrakis square tiling
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
 grid.tetrakis_tiling(gp1)
 popViewport()
 # 2 color tetrakis square tiling
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
 grid.tetrakis_tiling(gp1, gp2)
 popViewport()
 # 3 color tetrakis square tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
 grid.tetrakis_tiling(gp1, gp2, gp3)
 popViewport()
 # 4 color tetrakis square tiling
 pushViewport(viewport(x=0.75, y=0.25, width=0.5, height=0.5))
 grid.tetrakis_tiling(gp1, gp2, gp3, gp4)
 popViewport()
 add_borders()

Four different colorings of a tetrakis square tiling

Additional tilings using rhombi

A rhombi may be produced by the "star2" shape:

 # 2*.2**.2*.2**
 pushViewport(viewport(x=0.25, y=0.75, width=0.5, height=0.5))
sp <-0.3
ang <-63.5
scale <-0.5
gpy <-gpar(fill = yellow, col = "black")
 grid.pattern_regular_polygon(shape = "star2", scale = scale, angle = ang,
 density = 1, spacing = sp, gp = gpy)
 grid.pattern_regular_polygon(shape = "star2", scale = scale, angle = ang,
 density = 1, spacing = sp, gp = gpy,
 xoffset = 0.5 *sp)
gpr <-gpar(fill = red, col = "black")
 grid.pattern_regular_polygon(shape = "star2", scale = scale, angle = ang,
 density = 1, spacing = sp, gp = gpr,
 xoffset = 0.25 *sp, yoffset = 0.5 *sp)
 grid.pattern_regular_polygon(shape = "star2", scale = scale, angle = ang,
 density = 1, spacing = sp, gp = gpr,
 xoffset = 0.75 *sp, yoffset = 0.5 *sp)
 popViewport()
 
 # 4.2*.4.2**
 pushViewport(viewport(x=0.75, y=0.75, width=0.5, height=0.5))
dens_sq <-0.73
scale <-star_scale(2, 60)
dens_rh <-0.88
gpy <-gpar(fill = yellow, col = "black")
gpb <-gpar(fill = blue, col = "black")
gpr <-gpar(fill = red, col = "black")
 grid.pattern_regular_polygon(shape = "convex4", scale = scale, angle = 0,
 rot = 60,
 density = dens_sq, spacing = sp, gp = gpb)
 grid.pattern_regular_polygon(shape = "star2", scale = scale, angle = 0,
 density = dens_rh, spacing = sp, gp = gpy,
 rot = 45, xoffset = 0.5 *sp)
 grid.pattern_regular_polygon(shape = "convex4", scale = scale, angle = 0,
 rot = -60, yoffset = 0.5 *sp, xoffset = 0.5 *sp,
 density = dens_sq, spacing = sp, gp = gpr)
 grid.pattern_regular_polygon(shape = "star2", scale = scale, angle = 0,
 density = dens_rh, spacing = sp, gp = gpy,
 rot = -45, yoffset = 0.5 *sp)
 popViewport()
 
 # Use a "star12" instead of a "convex12" in truncated hexagonal tiling
 pushViewport(viewport(x=0.25, y=0.25, width=0.5, height=0.5))
gp <-gpar(fill = yellow, col = NA)
 grid.polygon(x_sq, y_sq, gp = gp)
gp <-gpar(fill = blue, col = "black")
 grid.truncated_hexagonal_tiling(gp = gp, shape = "star12")
 popViewport()
 add_borders()

Three different tilings using rhombi

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