Anarchist chess
#Anarchist chess king-of-the-hill
Initial position
Just like chess, except that instead of two opposing armies, it's a free-for-all among the pawns.
The two players alternate moves. The allowed moves are to move a pawn one square forward (if the square ahead is unoccupied); if the pawn is on its initial position, to move it two squares forward (if the two squares ahead are unoccupied), or to capture a pawn that is one square ahead diagonally. Pawns do not promote upon reaching the last row and there is no en passant. The player who is left without a legal move loses.
This is an example of an impartial game.
#Anarchist chess king-of-the-hill
Initial position
Just like chess, except that instead of two opposing armies, it's a free-for-all among the pawns.
The two players alternate moves. The allowed moves are to move a pawn one square forward (if the square ahead is unoccupied); if the pawn is on its initial position, to move it two squares forward (if the two squares ahead are unoccupied), or to capture a pawn that is one square ahead diagonally. Pawns do not promote upon reaching the last row and there is no en passant. The player who is left without a legal move loses.
This is an example of an impartial game.
Anarchist chess
Initial position
Just like chess, except that instead of two opposing armies, it's a free-for-all among the pawns.
The two players alternate moves. The allowed moves are to move a pawn one square forward (if the square ahead is unoccupied); if the pawn is on its initial position, to move it two squares forward (if the two squares ahead are unoccupied), or to capture a pawn that is one square ahead diagonally. Pawns do not promote upon reaching the last row and there is no en passant. The player who is left without a legal move loses.
This is an example of an impartial game.
#Anarchist chess king-of-the-hill
Initial position
Just like chess, except that instead of two opposing armies, it's a free-for-all among the pawns.
The two players alternate moves. The allowed moves are to move a pawn one square forward (if the square ahead is unoccupied); if the pawn is on its initial position, to move it two squares forward (if the two squares ahead are unoccupied), or to capture a pawn that is one square ahead diagonally. Pawns do not promote upon reaching the last row and there is no en passant. The player who is left without a legal move loses.
This is an example of an impartial game.