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#36: Why Marrach Isn't the Movies, Part Two

by Shannon Appelcline
Archive of TT&T Archives

FADE IN:
 NARRATOR (V.O.)
 Last time, on "Why Marrach Isn't the
 Movies."
EXT. CASTLE MARRACH - DAY
 SHANNON
 (smiling broadly)
 I want to talk about how Marrach
 isn't the movies ... about the
 differences between the two mediums ...
EXT. CASTLE MARRACH - DAY
 PIMPLY LAD
 A sword! I want a sword! Where can I
 get a sword?
INT. DINING HALL EAST - DAY
 SHANNON
 (looking up from his
 notebook)
 Movies are primarily a visual medium.
INT. DINING HALL EAST - A FEW MONTHS AGO
 OMMALE
 Would such beauty exist if there was
 no one to see it?
INT. THE SKOTOS OFFICE - DAY
 SHANNON
 Next ... I want to talk about those
 other two topics ... how movies are
 discontinuous and how they're contained.
EXT. CASTLE MARRACH - NIGHT
Castle Marrach explodes.
SCREAMS and SHOUTS arise from the crowd of Castle Dwellers, which
begins to huddle together. One BEAUTIFULLY DRESSED SERA's voice can be
heard above the DIN.
 BEAUTIFULLY DRESSED SERA
 My gowns! My chemises! My beautiful
 snoods!
FADE TO:
INT. THE SKOTOS OFFICE - NIGHT
Shannon's desk is piled even higher with papers, carbon copies, and
triplicate forms than before. The paperwork looms in a vaguely ominous
manner.
Behind the desk is a whiteboard which is now covered with gibberish in
six distinct primary colors. Above them all, in black is, scrawled the
phrase "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn ... for
now!" Whatever that means.
SHANNON is slumped most unergonomically in an ergonomic office
chair. He is in his late 20s, sloppily dressed, and looking quite
tired. SUPERIMPOSE: MAY 31, 2001.
 SHANNON
 The Castle is fine folks. That was
 just a hook to grab your attention.
 (pauses)
 I can't speak for the snoods however.
Shannon sort of rolls out of his chair, then gets to his feet,
stretching as he does. Glancing at his whiteboard, he frowns.
 SHANNON
 (looking at the
 whiteboard)
 I'm not sure what that means.
Shannon shrugs then erases the whiteboard and writes in big letters
"Why Marrach Isn't the Movies (Part Two)"
 SHANNON
 I appreciate your patience folks. It's
 been a busy few weeks. But, I'm
 finally ready to continue with my
 topic of late April ... how Marrach
 isn't the Movies.
 (pauses)
 I've got two more thing to cover and I
 want to jump straight into them: how
 movies are discontinuous and
 how movies are contained.
 (pauses)
 And I'm afraid I've come to the
 conclusion that I'm only going to get
 to the question of discontinuities
 today ... so containment will have to
 wait
Shannon SNAPs his fingers and a movie screen descends from the
ceiling, eclipsing the white board and the words written
there. SUPERIMPOSE: PART II: MOVIES ARE A DISCONTINUOUS MEDIUM.
 SHANNON
 So, discontinuous, what does that
 mean?
 (pauses)
 Mainly it means that movies jump
 around without showing you what goes
 on between. You don't have to go on
 long car trips with movies
 characters, unless that's the point
 of the movie. You don't even have to
 walk with them from room to room.
 (pauses)
 Movies jump about chronologically and
 geographically in order to give
 maximum impact to their stories.
 (pauses)
 On the other hand in Castle Marrach
 you have to trudge all about the
 Castle and you have to wait for days
 or weeks for plots to reach conclusion.
Shannon points at the movie screen and numbers begin to pop up on the
screen: "9", 8", "7" ...
 SHANNON
 To try and demonstrate this a little
 better, I've strung together a few
 scenes from the Castle. They show what
 life would be like if Marrach were a
 movie.
The number count on the screen continues: "2", 1". Then the screen
goes black.
FADE TO:
INT. THE LECTURE ROOM - A WHILE AGO
A crowd of people are milling about a room filled with chairs. A
DARK-HAIRED WOMAN is speaking from a lectern at the front of the room,
but no one seems to be paying her much attention.
Suddenly VICTOR bursts into the room. He's unshaven and scarred, and
thus clearly must be a bad guy.
 VICTOR
 The Queen sucks!
Members of the milling crowd glance fearfully at each other.
 VICTOR
 And you're all Nancy Boys!
MARTINI, a muscular, dark-haired man steps forth from the crowd.
 MARTINI
 Uh, I don't think I am.
 VICTOR
 (cackling gleefully)
 Then it shall be ...
 (he pulls out his
 sword)
 ... a duel!
A grimace, or perhaps a shadow of fear, crosses Martini's face.
INT. PRACTICE ROOM - A WHILE AGO
Martini is beating a practice dummy with his sword.
 MARTINI
 Must ... duel ... better ...
EXT. OUTER COURTYARD - A WHILE AGO
Martini is jogging in place.
 MARTINI
 Must ... build ... endurance ...
INT. PRACTICE ROOM - A WHILE AGO
Martini is beating that dummy again; it's not clear who's getting the
better of it.
 MARTINI
 Must ... kill ... dummy ...
EXT. GATE COURTYARD - A WHILE AGO
Martini is doing push-ups on the cold, stone cobbles.
 MARTINI
 Must ... ask Ermingarde ... for
 mittens ...
INT. PRACTICE ROOM - A WHILE AGO
The practice room is now filled with the thronging hoards of the Outer
Bailey. They are whispering, joking, and pointing, much to the
distress of SIR LAUNFAL, the uptight chamberlain, who is trying to
keep everyone in line.
 SIR LAUNFAL
 It is clearly stated in the Queen's
 Capitulary that fidgeting during a
 sanctioned duel can be punishable by
 three days in the stockade or ...
No one's listening to him, and very soon his voice is lost amidst the
RUMBLING OF THE CROWD.
In the center of the room stand Martini and Victor. Martini has a
proper dueling blade, engraved with a quill. Victor has a huge
two-handed blade covered with rust ... or perhaps dried blood.
Victor licks his two-handed sword just to be gross.
A SNIDE WOMAN in the crowd comments to HER FRIEND.
 SNIDE WOMAN
 He's compensating ...
Suddenly Victor lunges at Martini who just barely gets his sword up in
time. The duel has begun!
 SIR LAUNFAL
 Ah ... Ah ... You may begin!
Swords clang! Victor has the upper hand! Then Martini! Then Victor!
Then Martini again! This is very exciting!
 MARTINI
 (softly)
 You shouldn't have brought my mother
 into this ...
Victor looks worried. He's losing! How could he have said anything
about Martini's mother? No one fights better than a cornered son!
Then, Victor has a sudden inspiration. He kicks Martini in the ribs!
 MARTINI
 Agh!
Victor seizes the moment and stabs Martini through the right arm!
Martini falls to the ground!
 VICTOR
 (hopping up and down)
 Who's your daddy? Who's your daddy?
Victor goes dancing out the door, waving his sword over his head.
 MARTINI
 (sobbing silently)
 I am shamed ...
EXT. THE STAIRS IN THE GATE COURTYARD - A WHILE AGO
Victor is dancing down the stairs, still waving his sword.
 VICTOR
 (shouting)
 Me! Me! Me!
INT. THE PRACTICE ROOM - A WHILE AGO
Martini has collapsed to the ground now, his sword fallen to the side.
 MARTINI
 (still sobbing)
 Shamed ...
INT. THE DINING HALL - A WHILE AGO
Victor now sits at the round table in the dining hall. He raises a mug
of beer above his head.
 VICTOR
 (loudly)
 To me.
His words ECHO LOUDLY. He lifts the mug to his lips and drinks the
beer down. The mug disappears in a puff of white smoke.
Victor looks at his hand, and then about the empty room, sadness on
his face.
INT. THE PRACTICE ROOM - A WHILE AGO
The crowd has thronged around Martini. They are patting him on the
back, touching him on the shoulder, or just giving him the thumbs up
sign.
 SNIDE WOMAN
 (running her hands
 through Martini's hair)
 You won today just by fighting,
 Marty ...
Martini looks up at Snide Woman and smiles.
FADE TO:
INT. THE SKOTOS OFFICE - NIGHT
A bright light now shows on the movie screen until Shannon wiggles his
nose, making the light go out.
 SHANNON
 Whoa .... sorry about that folks.
 That last line was worthy of Titanic.
Shannon shakes his head, then quickly gestures toward the ceiling with
his right index finger. The movie screen goes flying up into the
ceiling.
 SHANNON
 In any case, I hope my movie helped
 to demonstrate how a discontinuous
 movie can be very different thing
 from the continuous experience of
 Castle Marrach.
 (pauses)
 I used the discontinuities in my
 mini-movie to do a number of things.
 (pauses)
 First, I jumped in when things got
 interesting.
 (pauses)
 Second, I skipped over boring details
 like asking Launfal for permission to
 duel.
 (pauses)
 Third, I increased the impact of the
 plot by placing it all at the same
 moment in time ... without breaking
 it up with lots of irrelevent stuff.
Shannon glances up at the whiteboard, almost empty now, and realizes
that it doesn't offer any help.
 SHANNON
 In Castle Marrach, a similar plot
 took a few weeks to execute. Though
 it was a lot of fun I'd like to think
 that my tight shooting offered more
 emotional impact.
 (pauses)
 But this doesn't help you a lot when
 you're considering plots for Castle
 Marrach because the game is by nature
 continuous. So, how can we learn from
 movies here?
Shannon strides up to the white board and erases it again.
 SHANNON
 It won't surprise you to hear I have
 a few suggestions.
Shannon writes "Movies are discontinuous."
 SHANNON
 And it's my belief that introducing
 some discontinuities into Castle
 Marrach can improve your plots.
Shannon writes "1. Don't be afraid to start en media res.
 SHANNON
 We creative people come up with
 strange foreign words to hide the
 secrets of our craft. I'm probably
 violating my Masonic oath here when I
 tell you that en media res means "in
 the middle of things", more or less.
 (pauses)
 The point is that you can start a
 plot without what went before
 actually happening. You just need to
 introduce the backstory via other
 methods.
Abruptly the white board is filled with images as a new movie starts
up. Shannon frowns a bit and looks up at the movie screen which is now
hidden up in the ceiling. Finally he shrugs his shoulders and
concentrates on the movie.
FADE TO:
INT. A MOVIE SET PORTRAYING THE PRACTICE ROOM - DAY
The room is filled with people sparring and people watching people
sparring. VICTOR stands off to the side, heckling duelists.
 VICTOR
 You're holding that blade like a wet
 noodle! 
 (pauses)
 You're not guarding your right side! 
 (pauses)
 Your momma dresses you funny!
Suddenly, a BIG MAN bursts into the room. He's big! He's muscular!
He's the spitting image of Victor except he doesn't spit. He clean
shaven and unscarred too, proving that he must be an OK-guy. He
doesn't even sneer!
 BIG MAN
 You won't get away with this Victor!
 I know you poisoned my love,
 Beatrice, because she fell for me,
 your twin brother, Victee, rather
 than you.
 (pauses)
 I know you stole her precious
 Sapphire of the Fallen Snow and hid
 it away somewhere in the Castle.
 (pauses)
 I know that a servant witnessed your
 evil deed and I shall find who they
 are.
 (pauses)
 Who shall join me?
A loud cheer goes up, and many members of the crowd throng around
VICTEE (BIG MAN).
Victor looks non-plussed, like this happens every day.
FADE TO:
THE SKOTOS OFFICE - NIGHT
Though a light is still shining on the whiteboard, the writing on the
board is visible once more.
 SHANNON
 Right into the middle of the
 action. That's the way to go, and the
 first way to make discontinuities
 your friend.
Shannon writes on the whiteboard "2. Don't be afraid to introduce
discontinuities into the middle of the story."
 SHANNON
 This is pretty much the same idea, so
 I'm not going to try and work up a
 clever clip.
 (pauses)
 If you're running a plot just
 remember ... if there's going to be
 anything somewhat boring you can just
 pretend it happened, and report out
 in whatever way is appropriate ...
 just like you'd report backstory.
Shannon writes "3. Don't be bound by quaint notions of time and
space."
 SHANNON
 This last one is tricky because you
 can really blow every one's
 suspension of disbelief if you're not
 careful. But, remember, you're gaming
 in a virtual world, and thus you're
 not bound by the rules that you'd be
 bound by in physical reality.
 (pauses)
 You really want to keep your plots as
 tight as possible ... mainly meaning
 tight in time. And you can do some
 stuff to help that out.
 (pauses)
 You can quickly pop from location to
 location to conduct different scenes.
 (pauses)
 You can ignore your characters' other
 concerns for a short time to
 concentrate on your core plot.
 (pauses)
 And, you can allow those off-screen
 discontinuities to occur very
 quickly.
Shannon glances back at the whiteboard which is growing dark once
again as new images appear there.
FADE TO:
INT. A MOVIE SET PORTRAYING LAUNFAL'S OFFICE - DAY
Bookcases adorn the walls of Sir Launfal's office and it's obvious
that everything is in perfect order. All of the books are organized by
color, then by ascending height.
Launfal's desk is equally neat. A pile of a dozen inboxes are each
partially filled with neat stacks of paper. The actual surface of
Launfal's desk is remarkably empty.
Sir Launfal sits behind his desk, his posture perfect. A BEAUTIFULLY
DRESSED SERA stands opposite Sir Launfal. She is not wearing a
snood. A COURIER leans against the doorway to the office.
 SIR LAUNFAL
 These allegations you bring against
 Mark are most serious. I will
 investigate them.
Sir Launfal motions to the Courier who goes running out of the room.
 SIR LAUNFAL
 Is there anything else I may do for
 you, Sera?
 BEAUTIFULLY DRESSED SERA
 Yes, I was wondering if I might
 get ...
 SIR LAUNFAL
 No swords! I have no swords! You may
 not get a sword!
 BEAUTIFULLY DRESSED SERA
 (gasping)
 A snood! I just wanted a snood!
She begins to cry.
Sir Launfal looks around to see if there's anyone to help. There
isn't. He brightens up when ...
The Courier runs back into the room. 
The Courier whispers something in Launfal's ear. He brightens up even
more.
 SIR LAUNFAL
 Good news, Sera.
Her cries come to a gasping halt. She looks up at Sir Launfal.
 SIR LAUNFAL
 It appears that you are quite right,
 and that Mark is not romancing just
 one, but several other women
 currently.
The Beautifully Dressed Sera begins sobbing uncontrollably again.
The Courier shrugs his shoulders, then runs out the door.
Sir Launfal looks uncomfortable for a moment, then tries to look busy
by starting to rearrange his books.
FADE TO:
THE SKOTOS OFFICE - DAY
Shannon SNAPS his fingers one more time to turn off the light
projecting onto the whiteboard.
 SHANNON
 There you go. A slightly unrealistic
 crunching of time lends impact to the
 scene without necessarily destroying
 suspension of disbelief.
 (pauses)
 Just use it with care.
Shannon paces back and forth for a few seconds, looking ominously at
the piles of paper on his desk.
 SHANNON
 And that's it for me this week
 folks. Sometime soon I'll finish this
 off by talking about how movies are
 self-contained. It's kind of a
 mirror-image to this episode because
 it also talks about how text games
 can be improved by making them less
 like real life.
 (pauses)
 And just to tantalize you, let me
 offer the following preview: one of
 our actors from this week tries to
 jump off the parapet.
Shannon waggles his eyebrows.
 SHANNON
 See you then!
FADE TO:
EXT. A SNOWY PARAPET - NIGHT
A shadowy figure stands on the parapet, leaning out into the
wind. SUPERIMPOSE: WILL IT BE ...
The figure's face is revealed as Martini's. SUPERIMPOSE: MARTINI?
 MARTINI
 (sobbing)
 My shame is as deep as this ravine.
Martini FADES OUT to be replaced by a much more shapely figure who is
revealed to be the Beautifully Dressed Sera. She too is leaning
dangerously into the wind. SUPERIMPOSE: THE BEAUTIFULLY DRESSED SERA?
 BEAUTIFULLY DRESSED SERA
 (sobbing)
 I can not go on without my snoods!
The Beautifully Dressed Sera FADES OUT to be replaced by a large,
unwieldly figure. He too is leaning out into the wind. It's Victor!
SUPERIMPOSE: OR VICTOR?
 VICTOR
 (belching)
 I think I dropped my beer!
Victor begins to flail his arms and fall forward, then the screen
FADES TO BLACK.
 END
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