1952 Frantz Kicker & Catcher. This fun
machine was originally produced by Baker Mfg. in the 1930's. This is a improved,
1952 model by J.F. Frantz Mfg. Co. When
a penny is inserted, the right knob is
turned and the Kicker figure, kicks little ball's up into the verticle playfield. The left knob is then used
to manipulate the catcher figure back
and forth in a attempt to catch the
ball. Sucessful catch's are tabulated
on the mechanical score keeper.
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1920's Original Erie Digger. In 1896 a child's toy was modified to mechanically vend candy from a tray. The first digger machine! In the early 1900's, Erie Manufacturing company of Hartford Connecticut began producing Erie Diggers, taking the name from the highly publicized digging of the Erie Canal in New York. Early on, the machines were used exclusively to vend candy, however operators discovered that by placing money in the prize tray, the machines could be used for gambling. The Erie machines and others like them were ubiquitous at county fairs and penny arcade's, mostly for gambling until 1951 when the new Johnson Act law completely banned them. Diggers disappeared until 1953 when a compromise was reached and they reappeared without coin mechanism's, soley to vend novelty items. During the 1960's digger's slowly disappeared from the public. However, in the 1970's and 80's a new form of digger appeared using a claw to get stuffed animals or prizes. Claw machines are commonly seen in restaurants and arcades today. The above machine is a rare Model S Erie Mechanism, built sometime between 1924 and 1931. It sits on top of it's shipping crate as was common for traveling carnival's during that era. Work was done on this machine by Jim Roller who I consider to be the world's foremost expert on diggers. If you are interested in diggers, or would like to read more about their history, I suggest visiting Jim's website which is listed in the link's section of the main page of this website.
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1958 Keeney Scramball. This nickle machine was used at bars and taverns for
gambling purposes. After a coin is inserted, the colored ball's are dropped
to a shooting lever in the lower right corner. Bets are placed on the order
which the ball's will eventually end up at the color coded finish line. One by one the ball's are shot up to a ledge on
the top of the playfield. A button on
top is pushed and the ball's 'scram' down a wire maze, ending up at the
color coded finish line. Winning bets
were paid.
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1940's A.B.T. Big Game Hunter.
In 1919, Gus Adler, Jack Bechtol and Walter Tratsch formed 'A.B.T.' in Chicago to
manufacture machines for the coin-op market. Their first effort was called 'Target Skill' and was a
coin operated miniature shooting gallery. The game proved so sucessful that it continued to be
produced in various forms right up until the 1960's. After the introduction of Target Skill, a upgrade was made
available which modified the original game into what looked like a new game, 'Big Game Hunter' using the same
cabinet. Ball's are shot at three targets and when each is hit, a cover is opened and a slot machine reel
spin's around, stopping on (in this case) a animal symbol. If all three targets are hit and the three
symbols revealed match, a separate payout award card was refered to and the establishment operator would give the
player a prize consisting of cigarettes or money. Thus, these innocent looking games could actually be used for
gambling purposes. After World War II a standardized cabinet was created for the A.B.T. shooter games. A different
silk screened image would be placed on the cabinet depending on the game. The Big Game Hunter shown here uses a post
World War II cabinet. The gun and target mechanism's remained unchanged. A.B.T. also produced other coin operated
games such as the 1936 Captain Kidd payout pinball machine seen in the pinball section of this website.
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1905 Mill's Auto-Steroscope.
This machine displays 15 stereo cards (Two side by side pictures on each giving a
illusion of three dimensions) sequentially telling a story. Known as 'Drop Card'
machines, different versions were produced by Caille, American Novelty, Exhibit Supply,
Mills Novelty and others. The mechanism is entirely mechanical with a spring driven clockwork
drive which switch's on a bulb and sequentially displays the stereoview cards.
The cabinet is quite ornate with the brackets which hold the handles on the side
being Mill's 'Owls' and the legs being very detailed 'Claws' holding roller balls.
These machines were usually set to accept either a penny or a nickle.
This one is set to accept a nickle. Drop card machines were extremely successful and were
a staple of every penny arcade. They can still be found in some arcades today and
modern reproductions are being produced for arcade use. This original machine contains a series
of stereocards from the early 1900's depicting a story of courtship followed by marriage followed
by old age.
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1937 Watling Tom Thumb Penny Scale.
These scales provide both weight and
a fortune telling answer for one penny.
The patron stands on the scale, rotates a knob on top to one of many
pre-written questions and inserts a penny. A window is then opened up
revealing the answer to the question.
Simultaneously, the scale gives the
patron their very precise weight.
The scale also includes 'standard
weights for given heights' for both men and woman. By todays standards, these
weights are humorous. As a child, I remember seeing these scales at the front of almost every Woolworths 5+10 cent store
I ever visited.
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1938 Mills Vest Pocket Slot Machine.
This is a actual fully working mechanical payout nickle slot machine. Mills purposely made them small and non descript so they could be kept at taverns and other places where full size
slots might not be tolerated. A metal cover flips over to hide the three symbol reels making the device look
somewhat like a coin-op table radio.
When open, then metal flap contains the
symbol combinations which will payout.
Payouts are delivered to the door on
the lower left side. A amazingly complex
mechanism in a very small enclosure.
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1949 Silver King National Hunter. These
shooting gallery machines are usually known as 'Duck Hunt'. One places a penny in the gun
and shoots the actual penny at the row
of three ducks in the rear. Sucessful
hits knock a duck over. (They can be
reset by a knob on the side). A gumball
is then dispensed by pulling the knob on
the front.
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1960's Big Strike Verticle Bowling Machine. This fun game accepts dimes and
was used for many years at the arcade in
Playland amusement park. After a coin is
inserted, the lever on the side is turned and a small rubber ball is released. The ball is then shot using
the lever on the front vertically. It
then loops down and by gravity falls
past the pin's knocking whatever pin
it pass's down and exposing a numeric
point value. Hitting already knocked over pin's does not increased point value. Knocking over all the pin's
earns the player a free game. The same
ball is used each time with a mechanical
counter allowing ten shots per game.
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