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OpenGLShader.h

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00001 /***************************************************************************
00002 *cr 
00003 *cr (C) Copyright 1995-2019 The Board of Trustees of the 
00004 *cr University of Illinois 
00005 *cr All Rights Reserved 
00006 *cr 
00007 ***************************************************************************/
00008 
00009 /***************************************************************************
00010 * RCS INFORMATION:
00011 *
00012 * $RCSfile: OpenGLShader.h,v $
00013 * $Author: johns $ $Locker: $ $State: Exp $
00014 * $Revision: 1.16 $ $Date: 2020年02月26日 03:51:31 $
00015 *
00016 ***************************************************************************/
00023 #ifndef OPENGLSHADER_H
00024 #define OPENGLSHADER_H
00025 
00026 #if defined(_MSC_VER)
00027 #include <windows.h>
00028 #endif
00029 
00031 class OpenGLShader {
00032 public: 
00033 const OpenGLExtensions *ext; 
00034 int isvalid; 
00035 GLhandleARB ProgramObject; 
00036 GLhandleARB VertexShaderObject; 
00037 GLhandleARB FragmentShaderObject; 
00038 int lastshader; 
00039 
00040 public:
00041 OpenGLShader(OpenGLExtensions *ext);
00042 virtual ~OpenGLShader(void);
00043 
00045 int LoadShader(const char * shaderpath);
00046 int reset(void); 
00047 
00049 int CompileShaders(GLubyte *vertexShader, GLubyte *fragmentshader);
00050 
00052 void PrintInfoLog(GLhandleARB ProgramObject, const char *msg);
00053 
00055 int ReadShaderSource(const char * filename, GLubyte **vs, GLubyte **fs);
00056 
00060 void UseShader(int onoff);
00061 };
00062 
00063 #endif
00064 

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