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The Number One Educational Resource for the Game Industry

Session Name:

Physics for Game Programmers: Debugging Physics

Overview:

This talk will be about writing a physics debugger. Sergiy will show how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state.

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  • GDC 2014
  • Sergiy Migdalskiy
  • Valve
  • free content
  • Programming
  • Programming


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