Research
Realistic image synthesis is a long standing goal of computer graphics.
The objective is to compute the distribution of light in a virtual
scene given a description of the geometry, the lights and the materials.
Our research is focused on: realistic image synthesis in complex scenes,
understanding and modeling the appearance of natural materials,
new models for light scattering,
the theoretical foundations of rendering algorithms,
shading language semantics,
interactive lighting design, interactive ray tracing,
and hardware acceleration.
Recent Publications
- Realistic Image Synthesis Using Photon
Mapping
- Henrik Wann Jensen
- AK Peters 2001
- An Efficient Representation for Irradiance
Environment Maps
- Ravi Ramamoorthi and Pat
Hanrahan
- Computer Graphics (SIGGRAPH 2001 Proceedings)
- A Physically-Based Night Sky Model
- Henrik Wann Jensen,
Fredo Durand,
Michael M. Stark, Simon Premoze,
Julie Dorsey,
and Peter Shirley
- Computer Graphics (SIGGRAPH 2001 Proceedings)
- A Practical Model for Subsurface Light
Transport
- Henrik Wann Jensen,
Steve Marschner, Marc Levoy, and Pat Hanrahan
- Computer Graphics (SIGGRAPH 2001 Proceedings)
- A Signal-Processing Framework for Inverse
Rendering
- Ravi Ramamoorthi and Pat
Hanrahan
- Computer Graphics (SIGGRAPH 2001 Proceedings)
- Visual Simulation of Smoke
- Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen
- Computer Graphics (SIGGRAPH 2001 Proceedings)
- On the relationship between Radiance and
Irradiance: Determining the illumination from images of a convex Lambertian
object
- Ravi Ramamoorthi and Pat
Hanrahan
- The Journal of the Optical Society of America A: Optics, Image Science
and Vision 2001
- Analysis of Planar Light Fields from
Homogeneous Convex Curved Surfaces Under Distant Illumination
- Ravi Ramamoorthi and Pat
Hanrahan
- Proc. Human Vision and Electronic Imaging VI, 2001
- Ray Tracing Point Sampled Geometry
- Gernot Schaufler and Henrik Wann Jensen
- Proc. 2000 Eurographics Workshop on Rendering
- Efficient Image-Based Methods for Rendering Soft Shadows
- Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, and Laurent Moll
- Computer Graphics (SIGGRAPH 2000 Proceedings)
- Monte Carlo Evaluation of Non-Linear
Scattering Equations for Subsurface Reflection
- Matt Pharr and Pat Hanrahan
- Computer Graphics (SIGGRAPH 2000 Proceedings)
- A Fast Relighting Engine for Interactive
Cinematic Lighting Design
- Reid Gershbein and Pat
Hanrahan
- Computer Graphics (SIGGRAPH 2000 Proceedings)
- Realistic Modeling and Rendering of Plant
Ecosystems
- Oliver Deussen,
Pat Hanrahan,
Bernd Lintermann,
Radomir Mech,
Matt Pharr, and
Przemyslaw Prusinkiewicz
- Proc. SIGGRAPH '98
Last update: January 1, 2002
henrik@graphics.stanford.edu