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Drag-and-pop and drag-and-pick are interaction techniques designed for users of pen- and touch-operated display systems. They provide users with access to screen content that would otherwise be impossible or hard to reach, e.g., because it is located behind a bezel or far away from the user. Drag-and-pop is an extension of traditional drag-and-drop. As the user starts dragging an icon towards some target icon, drag-and-pop responds by temporarily moving potential target icons towards the user痴 current cursor location, thereby allowing the user to interact with these icons using comparably small hand movements. Drag-and-Pick extends the drag-and-pop interaction style such that it allows activating icons, e.g., to open folders or launch applications. We conducted a user study comparing drag-and-pop with traditional drag-and-drop on a 15? (4.50m) wide interactive display wall. Participants where able to file icons up to 3.7 times faster when using the drag-and-pop interface.
Phosphor is a generalization of the theory behind the drag-and-pop rubber bands
Baudisch, P., Tan, D., Collomb, M.,
Robbins, D., Hinckley, K., Agrawala, M., Zhao, S., and Ramos, G.
Phosphor: Explaining Transitions in the User Interface Using
Afterglow Effects.
In Proceedings of
UIST 2006,
Montreux, Switzerland, Oct 15-18, 2006, pp.
169-174.
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