This is a lua_load chunk reader for any
std::istream. Obviously, it requires C++. I adapted the snippet from some other code I had laying around, so apologies if it doesn't work right away. Please fix it if you discover problems.
// this is not threadsafe
const char* istream_ChunkReader( lua_State *L, void *data, size_t *size )
{
const size_t kBufferSize = 1024;
static char s_buffer[kBufferSize];
std::istream* pis = reinterpret_cast<std::istream*>(data);
if ( !pis )
return NULL;
pis->read( &s_buffer[0], kBufferSize );
*size = pis->gcount();
return s_buffer;
}
// type-safe wrapper
int lua_load_stream( lua_State *L, std::istream& is, const std::string& chunkname = "" )
{
return lua_load( L, &istream_ChunkReader, &is,
chunkname.empty() ? NULL : chunkname.c_str() );
}
// it would be invoked like so:
lua_State* L = some_lua_state;
std::istream& is = some_stream_from_somewhere;
int res = lua_load_stream( L, is, "my chunk name" );
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history Last edited February 8, 2007 1:17 pm GMT
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