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Re: Re: Re: why lua table don't use prime number to hash

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> I tried it, and the running time of the test code reduce to zero second.
> I think maybe this is more adaptable to various situations if lua code change like that.
Maybe a slightly better option would be this one:
#define hashint(t,i) \
 hashmod(t, cast_uint(l_castS2U(i) & (~0u)) ^ \
 cast_uint(l_castS2U(i) >> (sizeof(int) * 8 - 8) >> 8));
It uses an unsigned 32-bit division, which is cheaper than an unsigned
64-bit division. (If lua_Integer == int, the compiler should be able
to optimize this out.)
-- Roberto

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