But I'm thinking of another
solution :
* A main Lua State that will
only parse Lua source code and potentially
run some initialization code before thread
are launched.
* Then I create sub State using
lua_newthread() and the
corresponding State will be attached to a
new OS thread.
As a consequence, all
thread/State will share the same global
objects (that will solve my issue about
strings comparison I have will
lua_newstate() ) but can run TOTALLY
concurrently.
What to you think about this approach ? Even if
slave States are not expecting to modify any
global objects, do you think it is worth to
implement lua_lock
and lua_unlock
?
Thanks
Laurent