lua-users home
lua-l archive

Re: 5.4 with arrays patch (work in progress)

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


On 18 March 2018 at 14:25, Petri Häkkinen <petrih3@gmail.com> wrote:
>>
>> Anyone willing to step up and write a patch for arrays? I bet it would solve the issues with #, make Lua code clearer about its intent and also give a nice perf boost. As arrays would be a new lang feature, existing code would not be affected at all.
>>
>> A good proof of concept and demonstration how it solves the issues might be all that is needed to convince Roberto et all that this is the right way to go ;-)
>>
>> Heck, this could be the killer feature of 6.0 that would make people stuck in 5.1 to jump aboard.
>>
>> If not, then at least we could drop this talk about arrays and move on.
>>
>> Any takers?
>>
>> Petri
>
> Well, I took a stab at it myself for some Sunday fun. It’s still very much work in progress, but the initial results seem promising.
>
> Code and benchmarks at: https://github.com/petrihakkinen/lua-array
>
Looks like we posted at the same time.
I see that you have created a new array type. My approach in Ravi is
to create sub types of Table (similar to how Integer sub type of
Number works). Having a separate type does have some advantages - one
can optimize the structure for arrays, for example.
BTW you also need to update all the Lua api functions so that they
work transparently on arrays.
Regards
Dibyendu

AltStyle によって変換されたページ (->オリジナル) /