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Bug in math.random() range checking

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I was doing some testing that involved generating very large random integers and I noticed a bug in Lua 5.3.4's math.random(). If you pass in a range larger than 2^31-1 (L_RANDMAX), math.random() will generate random integers that only have 31 bits of randomness. For example, this code will run without errors:
 for _=1,1000000 do
 assert(math.random(0, 0x7fffffffffffffff) & 0xffffffff == 0)
 end
 print("The lowest 32 bits were always zero!")
The fix for this is pretty simple:
** $Id: lmathlib.c,v 1.119 2016年12月22日 13:08:50 roberto Exp $
269,270c269
< luaL_argcheck(L, low >= 0 || up <= LUA_MAXINTEGER + low, 1,
< "interval too large");
---
 luaL_argcheck(L, up - low + 1 <= L_RANDMAX, 1, "interval too large");
which makes math.random(0, 0x7fffffffffffffff) produce an interval-too-large error. Also, the documentation would need to be updated to reflect this constraint (it currently just says: "The value n-m cannot be negative and must fit in a Lua integer."). Or, alternatively, the C code could be changed to use multiple calls to l_random() to produce fully random integers from larger ranges, which would introduce some additional complexity, but might be a good idea anyway.

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