Hi everybody
Maybe someone can help with this.
I have “polymorphism” situation where I want to define a function that depending on a condition will have different signature and behaviors
I would like something like this, but unfortunately does not work. Is there any other way to implement this in lua?
MyClass = {
}
If somecondition == 1 then
MyClass.f = function (self, x)
return x*2
end
end
if somecondition == 2 then
MyClass.f = function (self, x,y)
return x*y
end
end
if somecondition==3 then – this case escapes from polymorphism since have the same signature that f in somecondition == 2, but I need this anyway.
MyClass.f = function (self, x,y)
return x/1
end
end
Thanks in advanced
Marcello Chiuminatto E.