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Re: Adopting lua for game scripting

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2014年03月24日 12:56 GMT+02:00 Germán Diago <germandiago@gmail.com>:
> My use case is for exposing to designers a small part of my API and giving
> control about level design and some triggers and events. The game will be a
> puzzle game.
> The game will run, at least, in iOS and Android.
Have you had a look at Love2D? Lua scripts, works on Android, don't know
about iOS.

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