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Re: error handling

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> Sorry, I have confused with lua_pcall (the C fuction). So I just
> run a lua function with
> 
> if pcall(myfunc()) then
> no error
> else
> error
> end
> 
> A try-catch around a block does not work, so I must call each "function"
> with pcall, do I ?
if not pcall(function ()
 foo1() -- 1st call
 foo2() -- 2nd call
 ... -- whatever
end) then
 error
end
-- Roberto

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