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Re: error handling

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On 12/20/2012 11:47 AM, Coda Highland wrote:
LuaJIT on most platforms integrates C++ exceptions with Lua errors, so pcall() will catch a thrown exception,
Saying "most" is a bit dangerous. It's important to see the list of supported platforms here:
http://luajit.org/extensions.html#exceptions
More discussion of LuaJit probably belongs on the LuaJit list; I just didn't want to leave that unsaid.
Tim

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