On 29 Nov 2012, at 23:20, Philipp Kraus wrote:
I would like to create for each of my individuals an own script, so I need for each script
one Lua state, do I? I would like to use one Lua state on one thread, so I would like
to use the Lua state with different Lua scripts. Can I do this?If you write each script as a moduleielocal function run(args)--do the calculation--don't affect globalsendreturn run
and then compile your scripts like this:void addscript(lua_State *l, string name, string script) {luaL_loadstring(l, script.c_str());lua_pcall(l, 0, 1, 0);lua_setglobal(l, name.c_str());}Then you have a global function for each script's run and you can do a lua_getglobal followed by a lua_call/lua_pcall to run it.