LuaSocket nonblocking receive() semantics
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- Subject: LuaSocket nonblocking receive() semantics
- From: Flemming Madsen <lua@...>
- Date: 2012年3月15日 20:19:14 +0100
Speaking of LuaSocket .. I have a small request ..
Could we have receive() behavior ala Posix read().
Ie. after select() reports a steam readable, the next receive() can be specified non-blocking, no matter the number of requested bytes, and the number of actually received bytes is returned.
(A new function, negative count dor receive(), whatever)