Re: Mapping C++ exceptions to Lua errors
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- Subject: Re: Mapping C++ exceptions to Lua errors
 
- From: Daurnimator <quae@...>
 
- Date: 2011年11月18日 11:15:41 +1100
 
2011年11月18日 Mak Nazečić-Andrlon <owlberteinstein@gmail.com>:
> I know, but I don't think that's very much in the spirit of Lua.
>
It certainly is.
Just add a useful __tostring to your error objects.
A possibly useful piece of code:
local err_methods = { }
local err_mt = {
	__index = err_methods ;
	__tostring = function ( o ) return o:tostring ( ) or "No error message" end ;
}
function new_err ( t )
	return setmetatable ( t or { } , err_mt )
end
I for one would love some error object standardisation though:
eg, some common fields:
fatal = boolean
origin = string: name of library that raised the error
type = string: each function that raises an error should document the
"type"s of error it can raise ==> leading to nicer error catching
D