Re: S.W.O.T analysis
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- Subject: Re: S.W.O.T analysis
- From: "Patrick Mc(avery" <patrick@...>
- Date: 2011年10月19日 08:48:43 -0400
On 11-10-19 08:42 AM, Enrico Colombini wrote:
On 19/10/2011 13.54, Patrick Mc(avery wrote:
If Python runs something in 200ms and Lua runs it in 50ms I don't care,
it's still a blink of an eye.
In a game environment, for example, 1 ms per frame could be way too
much. Same thing for memory, in many embedded applications.
I fail to understand this drive to "let's change Lua to make it the
same as any other generalist language".
Hi Enrico
Actually I don't want to change Lua per say, it's just that with all the
module discussion I feel that a large part of the list is arguing for
the wrong sort of things. I think that there should be more attention
paid to making it simpler to use. Perhaps that puts me in the
anti-module camp but if it does, I don't think the revision goes far
enough to bring it to the easy of use of python/import, PHP/include.
Again I don't understand the internals and if this sort of thing will
cause too much overhead then it's pointless as Lua has to find some safe
space between the fat/feature-rich languages.