Re: LuaJIT2 performance for number crunching
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- Subject: Re: LuaJIT2 performance for number crunching
- From: Francesco Abbate <francesco.bbt@...>
- Date: 2011年2月19日 17:14:28 +0100
2011年2月19日 T T <t34www@googlemail.com>:
> On 19 February 2011 15:04, Francesco Abbate <francesco.bbt@gmail.com> wrote:
>> input. The difference is that I don't use vector but everything is
>> expanded to local variables using a template preprocessor.
>
> What will happen for an ODE system of large dimension, say 1000 or 10,000?
In this case your computer may explode... be careful!
:-)
No, I'm kidding... I know about this problem and I was planning to add
different mechanism with arrays to manage ODE systems with non-small
dimension.
Francesco