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Re: Update the Lua engine in Lua-scripted games with LuaJIT

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On Mon, Oct 25, 2010 at 5:58 AM, David Kolf <kolf@gmx.de> wrote:
> I suspect your game is using pre-compiled bytecode for Lua 5.1. As far
> as I heard, LuaJIT 1 uses the same bytecode but LuaJIT 2 has its own
> bytecode so it isn't completely compatible with Lua 5.1.
>
oh, I didn't think of that!
I found no precompiled lua files anywhere in the game path though. But
they can easily embed this in anything so I'd better not count on
that.
Thanks a lot : )

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