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Re: Lua 5.2 and continue

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> Unless I'm missing something you can *not* statically link Lua to your
> application if you want to use any dynamically linked C modules.
This is not true, at least not true for Unix.
>
> You'd get not Lua, but your own dialect of a language.
>
Then what is Lua?
IMO Lua is a template to let you define a script language for your application.
And in reality, it is, you cannot use lua code written for one game in
another different game.
Lua is a language engine.

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