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LuaJit 2 error handling

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What does LuaJit 2 use for internal error handling? setjump / longjump or does it use c++ exceptions, or something else? I need it to use c++ exceptions to make sure that it destroys c++ objects and is multi threading captable. If it does not use c++ exceptions is there a way to make it use them?
Regards Ingrater

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