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Re: Ideas for faster math in lua

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> The premises in question were just a temporary solution before porting
> most of the 3D code to C. I'd like to avoid that functionnal/OO syntax
> as much as possible for that kind of code. I'd rather go with a kind of
> expression compiler, something like:
Sounds like you could use an LLVM http://llvm.org/
wes

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