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Use lua_State as local variable in C function call, but not to load instructions each time

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Hi there,
I use lua in this way in my C program.
int getPrompt (char* output)
{
lua_State *L = lua_open(); /* create state */

if (luaL_loadfile(L, "test.lua") || lua_pcall(L, 0, 0, 0))
{

}
/// other lua logic to get output
lua_close(L);
}
By using a local lua_State, the C program can begin the LUA logic from a fresh environment. This is also helpful when the C function, getPrompt, was run in multithread environment that doesn't require LUA related data to be shared/exchanged between threads.
But it is expensive to load the LUA instructions each time when I just want a local and fresh LUA runtime environment.
Is it possible to load/compile the LUA scripts once, put the result in the memory, and let the local lua_State(an independent lua universes) use it?
Thanks,
Huang Lin

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