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Re: Object binding system vs LUA_REGISTRYINDEX

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On 4/17/07, Brian Weed <bw@imaginengine.com> wrote:
I've recently added code to store the Lua table that
represents my C++ object
You are going through quite a few hoops to get garbage collection for
your Lua table. Perhaps it would be more straightforward to represent
your C++ object as a Lua userdatum instead. The garbage collector
will naturally collect your userdatum when it goes out of scope.
 Ken

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