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Re: Table crash on callback

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Here's another data point:
This crashes:
strings = {}
function collisionDetection(data, o1, o2)
		strings[tostring(o1)] = true
end
This doesn't:
function collisionDetection(data, o1, o2)
		local strings = {}
		strings[tostring(o1)] = true
end
Is there an issue with scope and lua_call/lua_pcall in this situation
or could there be a potential bug?
wes

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