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Re: Error on include/require

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	Hi David
> Then I call Test.lua like this:
> luaL_dofile(luaState, "Test.lua");
	What is in your Test.lua file?
> lua_getglobal(luaState, "Test"); // Lua function to be called
> lua_pushlightuserdata(luaState, dllData);
> if (lua_pcall(luaState, 1, 0, 0) != 0)
	Don't you think it should be better to check whether `Test'
is a function or not before trying to call it?
> If I remove the import and require statements, the Lua code runs fine.
	`import' is not a predefined name in Lua.
> Am I missing something?
	Maybe the files are obfuscating what is really happening...
	Tomás

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