Re: DSLua project
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- Subject: Re: DSLua project
- From: askok@...
- Date: 2007年3月05日 13:44:37 +0200
Also my girl and my Mom :) have DS'es, so it'd be cool to
hear further reports on your journey.
Does DSLua use an integer patched (speed optimized)
version of Lua -- I think not?
On 2007年3月05日 10:47:01 +0100
Philippe Lhoste <PhiLho@GMX.net> wrote:
As I recently bought a storage card for the Nintendo DS
console of my daughter, I finally took a closer look at
the world of homebrew games (ie. non-commercial programs
made by amateurs), hoping to find some time to try to do
something myself.
Naturally, I thought it would be cool to have Lua
available on this system, and of course I first searched
if something like that have been made already...
So I found DSLua <http://www.dslua.com/>, which is a Lua
wrapper around the well known (in this small world of DS
homebrew) PALib (game library
<http://www.palib.info/forum/>) and devkitPro (core
library, toolchain
<http://www.devkitpro.org/about.shtml>).
I have yet to explore it further, but I though I should
expose this cool application to the Lua community, as I
found no reference to it in the mailing list.
I don't know why there is no official announcement to
the user project listing, perhaps because it is still a
0.6 version.
--
Philippe Lhoste
-- (near) Paris -- France
-- http://Phi.Lho.free.fr
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