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Re: DSLua project

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Also my girl and my Mom :) have DS'es, so it'd be cool to hear further reports on your journey. Does DSLua use an integer patched (speed optimized) version of Lua -- I think not?
On 2007年3月05日 10:47:01 +0100
 Philippe Lhoste <PhiLho@GMX.net> wrote:
As I recently bought a storage card for the Nintendo DS console of my daughter, I finally took a closer look at the world of homebrew games (ie. non-commercial programs made by amateurs), hoping to find some time to try to do something myself. Naturally, I thought it would be cool to have Lua available on this system, and of course I first searched if something like that have been made already... So I found DSLua <http://www.dslua.com/>, which is a Lua wrapper around the well known (in this small world of DS homebrew) PALib (game library <http://www.palib.info/forum/>) and devkitPro (core library, toolchain <http://www.devkitpro.org/about.shtml>). I have yet to explore it further, but I though I should expose this cool application to the Lua community, as I found no reference to it in the mailing list. I don't know why there is no official announcement to the user project listing, perhaps because it is still a 0.6 version.
--
Philippe Lhoste
-- (near) Paris -- France
-- http://Phi.Lho.free.fr
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