lua-users home
lua-l archive

[ANNOUNCE]: LuaSocket 2.0 (final) released

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


Hi All,
LuaSocket version 2.0 (final) is now available for download! It is
compatible with Lua 5.0 and has been tested on Windows XP, Linux, and
Mac OS X.
The homepage can be found at
 http://www.cs.princeton.edu/~diego/professional/luasocket
but the source and binaries are now distributed by LuaForge at
 http://luaforge.net/projects/luasocket
What's New
There is no big change for the 2.0 (final) release. It is
basically a bug fix release. The main improvement is in the
non-blocking support.
 * New: sample module dispatch.lua implements a coroutine
 based dispatcher;
 * New: sample check-links.lua works both in blocking and
 non-blocking mode using coroutines (using the new
 dispatcher);
 * New: sample forward.lua implements a coroutine based
 forward server (using the new dispatcher);
 * Improved: tcp:send(data, i, j) to return (i+sent-1). This
 is great for non-blocking I/O, but might break some code;
 * Improved: HTTP, SMTP, and FTP functions to accept a new
 field create that overrides the function used to create
 socket objects;
 * Improved: smtp.message now supports multipart/alternative
 (for the HTML messages we all love so much);
 * Fixed: smtp.send was hanging on errors returned by LTN12
 sources;
 * Fixed: url.absolute() to work when base_url is in parsed
 form;
 * Fixed: http.request() not to redirect when the location
 header is empty (naughty servers...);
 * Fixed: tcp{client}:shutdown() to check for class instead
 of group;
 * Fixed: The manual to stop using socket.try() in place of
 assert(), since it can't;
 * Improved: Got rid of package.loaded.base = _G kludge;
 * Fixed: Parts of the manual referred to require("http")
 instead of require("socket.http");
 * Improved: Socket and MIME binaries are called 'core' each
 inside their directory (ex. "socket/core.dll"). The 'l'
 prefix was just a bad idea;
 * Improved: Using bundles in Mac OS X, instead of dylibs;
 * Fixed: luasocket.h to export luaopen_socket_core;
 * Fixed: udp:setpeername() so you can "disconnect" an UDP
 socket;
 * Fixed: A weird bug in HTTP support that caused some
 requests to fail (Florian Berger);
 * Fixed: Bug in socket.select() that caused sockets with
 descriptor 0 to be ignored (Renato Maia);
 * Fixed: "Bug" that caused dns.toip() to crash under uLinux
 (William Trenker);
 * Fixed: "Bug" that caused gethostbyname to crash under VMS
 (Renato Maia);
 * Fixed: tcp:send("") to return 0 bytes sent (Alexander
 Marinov);
 * Improved: socket.DEBUG and socket.VERSION became
 socket._DEBUGs and socket._VERSION for uniformity with other
 libraries;
 * Improved: socket.select now works on empty sets on Windows.
Have fun!
Diego.

AltStyle によって変換されたページ (->オリジナル) /