RE: Secure Lua
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- Subject: RE: Secure Lua
- From: "Erik Cassel" <erik@...>
- Date: 2005年11月21日 17:15:43 -0800
>Plus, the debug library can do wacky things with local variables, upvalues
>and
>function call stacks, which basically allow you to do a complete end run
>around all the sandboxing everyone else is discussing... not fun!
Right. My concern is PC security. Sandboxing (and scheduling) scripts
in-game is a different can of worms which I don't need to tackle.
Thanks to all of you for your clever ideas!
-Erik