Re: Attach Lua script To C++ class!
[
Date Prev][
Date Next][
Thread Prev][
Thread Next]
[
Date Index]
[
Thread Index]
- Subject: Re: Attach Lua script To C++ class!
- From: Antoine Chavasse <a.chavasse@...>
- Date: 2005年7月21日 18:12:12 +0200
On 7/21/05, Richard Ranft <rranft@lvcablemodem.com> wrote:
> Sounds pretty similar, though the LuaManager class in the example manages
> the Lua state. It also spawns off child states off of the master state
> instead of using threads.
By threads, I was actually referring to the lua_newthread() api
function, which I guess is what you mean by child state, and not
native threads (it's for a nintendo DS game anyway :)