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Re: lua state

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> >I need to serialize lua_state.
> 
> One simple way to do that is to use memory backed by a persistent file.
Is there any Lua-using game without userdata? At the moment you have
userdata you also have to save the C-data that it references[1].
IMHO trying to serialize complete Lua state is silly. Nobody wants to
do that with C/C++ - why should it be different with Lua?
Ciao, ET.
[1] Start with the FILE* userdata from the standard iolib *beg*

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