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Lua and QuakeC

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Hi.
Had someone compared Lua and Quake 1 QuakeC?
That's why I'm asking:
In Quake 1, QuakeC was used to define all the logic of
the game, objects behavior, AI, event handling,
collision detection and many, many other things.
What I would like to know is if I could use Lua in a
game as intensive as QuakeC was used in Quake 1 (and
Hexen 2).
I would like to know you oppinion.
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