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RE: LuaPlus problem.

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>If your function is corrected to:
>virtual void SomeOtherFunc( LuaObject o, int i, float f, const char *
psMessage )
>Then the above will work.
It does indeed work perfectly, thanks.
>I am releasing a standalone version of the internal LuaPlus Call
Dispatcher this evening.
It does not require a modified Lua interpreter as past versions have, so
it should be
>accessible to all (but is more convenient with the real >LuaPlus). It
also handles object
>dispatching, as you have above.
That looks great, thanks.

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