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Re: Using tolua in real games.

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All I wanto to do is the following:
In C I have the functions:
int FuncNew();
void FuncSetPos(int ref, float x, float y, float z);
void FuncDelete(int ref);
The first parameter (ref) must be passed to all
funcs(except FuncNew, that will return the reference).
In Lua, I would like to do this:
obj = FuncNew()
OK, just return the reference for the new object.
obj:SetPos(12, 13, 14)
must call FuncSetPos like this:
FuncSetPos(obj.ref, 12, 13, 14)
obj:Delete()
must call FuncDelete like this:
FuncDelete(obj.ref)
Whats the more efficient way of doing this?
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