Re: How much lua?
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- Subject: Re: How much lua?
- From: Robert Anderberg <lua@...>
- Date: 2003年12月09日 13:38:31 +0000
Chris Chapman wrote:
This however doesn't help much when Lua is tightly integrated into a game,
and it is the interaction between game logic and game data you need to
debug. On the PS2 we have to use a specific debugger system to communicate,
and its not Visual C.
Our current game is on the PS2, writing a simple debugger that runs in
the game engine
isn't that difficult and makes development much easier. All you need is
to display the scipt
plus a scrolly list of all locals and globals. In debug mode you can
just grab the scripts
from disk (or network if you have that set up).
I would invest some time and code it up, otherwise you end up with an
unmanageable system,
it sounds like you're getting to that stage.